Tekken 5 with Distorted(Garbage) Graphics on Latest Build
#11
Wildarms is essential because it fixed shaking issue in Progressive Mode in Tekken 5. Wildarms also fix shadow in Soul Calibur 2/3 in Progressive Mode. Wildarms doesn't cause the Distorted Graphics Issue.
Reply

Sponsored links

#12
Retested with Interlace and Progressive Mode at Burning Temple and Moonlit Widerness.

Interlace Mode:
[Image: 357q4om.jpg]
[Image: 2j318gy.jpg]
[Image: 2pqnqjc.jpg]

No Distorted(Garbage) Graphics in Interlace Mode

Progressive Mode:
[Image: 2db83v7.jpg]
[Image: szxvl5.jpg]
[Image: fw55w5.jpg]

In Progressive Mode above show Black Rectangle Outline and Blur Image.


Config with Wildarms disabled:
[Image: xe0qs6.jpg]
Reply
#13
What happens if you press F5 several times? I wouldn't expect that it solves everything... but who knows.

What are you emulation settings?
Reply
#14
All default setting except MTVU enabled.

(07-09-2015, 05:34 PM)willkuer Wrote: What happens if you press F5 several times? I wouldn't expect that it solves everything... but who knows.

What are you emulation settings?
Reply
#15
On latest builed: pcsx2-v1.3.1-701-g875be67-windows-x86

[Image: xgmus9.jpg]


(07-08-2015, 08:44 AM)ssakash Wrote: please also provide Emulog and GS dump of the bad rendering scene. Thanks

also, could you reproduce this issue in any older development builds ?


.7z   Tekken 5 Garbage Graphics.7z (Size: 6,04 MB / Downloads: 245)
Reply
#16
Screenshot with openGL/half offset hack/round hack/align hack.

Hum there are several issue in the rendering
First color is wrong, it miss a blue overlay. Check my picture, you can see the top-left corner is correct. The bug is due to a texture cache limitation. I think it also partially explain the big rectangle effect.

The small rectangle effect is likely due to poor rounding of coordinate. I think Half offset hack improve it a bit (and seem to help on the ghosting effect too)


Attached Files Thumbnail(s)
   
Reply
#17
OpenGL mode seem appear nicer then DirectX on Windows.

Why is texture cache limitation affecting the distorted graphics ?

(07-13-2015, 01:41 PM)gregory Wrote: Screenshot with openGL/half offset hack/round hack/align hack.

Hum there are several issue in the rendering
First color is wrong, it miss a blue overlay. Check my picture, you can see the top-left corner is correct. The bug is due to a texture cache limitation. I think it also partially explain the big rectangle effect.

The small rectangle effect is likely due to poor rounding of coordinate. I think Half offset hack improve it a bit (and seem to help on the ghosting effect too)
Reply
#18
Texture cache only support a full screen RT. The game uses lots of "small" RT. The big rectangle. It seem there is some issue in the border of all those RTs.
Reply
#19
Is there workaround to fix this issue ?


(07-13-2015, 10:52 PM)gregory Wrote: Texture cache only support a full screen RT. The game uses lots of "small" RT. The big rectangle. It seem there is some issue in the border of all those RTs.
Reply
#20
Using the latest OpenGL plugin with Tekken 5 (USA), I noticed the following:

- HW OGL depth enabled causes a HUGE slowdown ingame (to a crawl, like 4fps). So it can't be activated when playing this game.
- Half pixel offset hack causes glitches ingame; stretched out weird stuff. I had it set to enabled (for soul calibur 3 - which need it), but it really needs to be off playing Tekken 5.

CRC hacks set to partial, with round & allign sprite + all "accurate hardware mode settings" = fine and works beautifully full speed.
Reply




Users browsing this thread: 1 Guest(s)