Posts: 242
Threads: 5
Joined: Oct 2019
Reputation:
4
Location: Russia
Posts: 290
Threads: 38
Joined: Mar 2006
Reputation:
6
09-11-2020, 09:22 AM
(This post was last modified: 09-20-2021, 07:55 PM by Seta-San.)
PC Specs:
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-DEV-229
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL (Hardware), Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
everything that ANd93ml says is true. it's a broken game.. but it is one that gets in-game. MTVU is recommended.
Bugs:
* Broken polygon models in the menu (map and characters)
* Extra lines at higher than native resolutions (appearing not every time).
* Completely broken gameplay that is almost impossible to see.
* Large drops in speed in hardware mode. This (possible) can be compensated for by speedhacks (since this is EE load), but it makes no sense due to the non-working gameplay.
* May cause emulator's crash.
Status
Ingame
Posts: 290
Threads: 38
Joined: Mar 2006
Reputation:
6
PC Specs:
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1764
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Settings: OpenGL, Bilinear (PS2), Accurate DATE, 3x Native, Basic Blending Accuracy,
GS HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
Bugs:
Status
Playable