Test Drive [SLUS 20213] (U)
#1
status=5;
version=1.7.0;
console=PS2;
crc=D4A56F59;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
1)Game title-Test Drive
2)ELF nameWackoLUS 20213
3)Game CRC-D4A56F59
Compatibility report:Cannot pass after last loading.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Little


Comments:

Bugs:

Status

Intro
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#3
1)Game title-Test Drive
2)ELF nameWackoLUS 20213
3)Game CRC-D4A56F59
Compatibility report:

PC Specs:

CPU: I5 3330
GPU: XFX Radeon HD 7970

Build DescriptionTongueCSX2 1.3. 20 of September-Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:

Bugs:Game hangs in last loading screen of pong.

Status

Intro
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#4
Instead of this game seems appeared to be claimed "Intro" status, whenever can be playable or not unplayable after loading has been passed and getting into Main Menu about 10+ Minutes (20 SecondsĀ if EE Cyclerate is set to -3) on the latest PCSX2's latest git builds.

It also seemed MrCK1 had mentioned this issue from GitHub, appears be "Playable" status instead of hanging during loading screen after opening intro (Needs be confirmed).
https://github.com/PCSX2/pcsx2/issues/2085
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#5
PC Specs:

CPU: Intel® Core™ i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.0-dev-469
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, Binilear (PS2), 3x Native, Basic Blending Accuracy,

GSdx HW Hacks:

Speedhacks Used:

N/A

GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes

Amount of testing done (little/medium/much/completed-game): little

Comments:

requires a patch to get past the most fun loading screen of all time that has been integrated for a while now.

Bugs:

cars appear to be black in hardware and software renderer

Status
Playable
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