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Test Drive - Won't go past Pong Loading screen
#1
Hi,

This is my first post here and I'm happy to have joined as a member!

I'm just getting into PS2 emulation and only have a few games.  Two to be exact.  One is Hot Wheels and it works just fine. 

The other game is the first Test Drive game and it appears to load the beginning fine but then never goes past the pong loading screen.  It doesn't lock up or hang the computer, it just plays Pong endlessly.

I did a Google search and saw a report from 2006 of this exact same problem, but considering that was 11 years ago, I figured I'd ask if this game should be playable.

I'm using an i7 950 processor, Windows 10, and a Geforce 1050 TI video card.

I'm also using yesterday's nightly build of PCSX2.

Thanks a bunch,

--J
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Here's my log.

PCSX2 1.5.0-20170223113913 - compiled on Feb 23 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 15031), 64-bit
Physical RAM = 20471 MB
CPU name = Intel® Core™ i7 CPU 950 @ 3.07GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 3.348 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding GS: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\GSdx32-SSE2.dll
Binding PAD: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\LilyPad.dll
Binding SPU2: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\Spu2-X.dll
Binding CDVD: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: F:\HyperSpin\Emulators\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Init PAD
(GameDB) 9709 games on record (loaded in 283ms)
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\TEMP GAME HS\Test Drive (USA)\Test Drive (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2017456 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: F:\HyperSpin\Emulators\PCSX2 1.4.0\memcards\Hot Wheels - Stunt Track Challenge (USA).ps2
McdSlot 1 [File]: [disabled]
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_202.13;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
found 6154 symbols
ELF (cdrom0:\SLUS_202.13;1) Game CRC = 0xD4A56F59, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_202.13;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_202.13;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_202.13;1
0 00100000 0016c6a3 .......................
Loaded, cdrom0:¥SLUS_202.13;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRCLaugh4A56F59
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODXFADE.IRX;1 args 0 arg
uSc driver version 0.1
Init Service
Exit uSC loader thread
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥USBD.IRX args 0 arg
USB Driver (Version 1.0.0)
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥LGDEV.IRX args 0 arg
LgDev_tb_rb_Driver version 1.04
IOP System Clock: 36864000 Hz
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥SNKDVD.IRX;1 args 0 arg
loadmodule: id 34, ret 0
Snake's IOP module started.
Total Free:1158656
Max Block:1158656
SNAKE IOP: Initialising CD System (V3.0)
----------------INITIALIZED SM-------------------------------
Staccato Module called: Func1=bc908 : Func2=bc4b0 : Func3=bc640
IOP Spinning
SNAKE IOP: Soft IRQ Thread Activated.
SNAKE IOP: Child Thread Activated.
SNAKE IOP: Music Thread Activated.
SNAKE IOP: Disk Thread Activated.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
Loaded IOP module 'cdrom0:¥IRX¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
Loaded IOP module 'cdrom0:¥IRX¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
Loaded IOP module 'cdrom0:¥IRX¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
Loaded IOP module 'cdrom0:¥IRX¥PADMAN.IRX;1'
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
Loaded IOP module 'cdrom0:¥IRX¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 0
Loaded IOP module 'cdrom0:¥IRX¥SDRDRV.IRX;1'
loadmodule: fname cdrom0:¥IRX¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.0.0)
loadmodule: id 31, ret 2
Loaded IOP module 'cdrom0:¥IRX¥USBD.IRX;1'
loadmodule: fname cdrom0:¥IRX¥LGDEV.IRX;1 args 0 arg
LgDev_tb_rb_Driver version 1.04
IOP System Clock: 36864000 Hz
loadmodule: id 32, ret 0
Loaded IOP module 'cdrom0:¥IRX¥LGDEV.IRX;1'
Allocated 1664872 bytes of EE memory for mpeg work area, 59DA80
Allocated 1474560 bytes of EE memory for rgb32 buffer, 734200
Allocated 276992 bytes of EE memory for path 3 tags, 89C200
Allocated 196608 bytes of EE memory for demux buffer, 8DFC00
Allocated 49152 bytes of EE memory for audio buffer, 90FC00
Allocated 24576 bytes of IOP memory for audio buffer
Allocated 2048 bytes of EE memory for zero buffer, 91BC00
Allocated 2048 bytes of IOP memory for zero buffer
file: ¥ATARI.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
[SSbd]
file: ¥PITBULL.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
[SSbd]
file: ¥SMX.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
[SSbd]
file: ¥MAININ.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
[SSbd]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODXFADE.IRX;1 args 0 arg
uSc driver version 0.1
Init Service
Exit uSC loader thread
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥USBD.IRX args 0 arg
USB Driver (Version 1.0.0)
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥LGDEV.IRX args 0 arg
LgDev_tb_rb_Driver version 1.04
IOP System Clock: 36864000 Hz
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥SNKDVD.IRX;1 args 0 arg
loadmodule: id 34, ret 0
Snake's IOP module started.
Total Free:1158656
Max Block:1158656
SNAKE IOP: Initialising CD System (V3.0)
----------------INITIALIZED SM-------------------------------
Staccato Module called: Func1=bc908 : Func2=bc4b0 : Func3=bc640
IOP Spinning
SNAKE IOP: Soft IRQ Thread Activated.
SNAKE IOP: Child Thread Activated.
SNAKE IOP: Music Thread Activated.
SNAKE IOP: Disk Thread Activated.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 37 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#4
from this : http://forums.pcsx2.net/Thread-Test-Driv...3-U--29762
looks like you'll have to play it on your PS2
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
Ok, so it's not anything in my settings or on my end, then. There's nothing I can do and this is just a game that cannot be emulated, right?
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#6
at least for now.
Sorry
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
That's ok, at least I know it's not something I did or something on my end.

Do you know the percentage of games that don't play. I only have two right now, so for me it's 50% lol...Just wondering if it's a large percentage or if I just happened to get real unlucky by picking the one I did. Smile

Thanks,

--J
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#8
The game works fine on PCSX2. Here's what you need to do:

  1.  When you reach the loading screen, set the EE Cycle Rate to -3 and disable the Framelimiter (no vSync).
  2.  It will still take about 15-20 seconds to load, but the rest of the loading screens aren't anywhere near as long.
  3. Once the start menu appears, you can re-enable the Framelimiter and continue playing normally.
  4. This step isn't necessary, but you can also use the Skip MPEG hack to boot straight to the loading screen.
[Image: 36a66c559937a1f5d0cd7460362d4093.jpg?bg=2c2c2c]
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#9
I'm a total noob. Smile How would I go about making these changes? I have no idea what menu they're in or where they are? You're saying I have to have the game running before I make the changes? The game loads full screen and no menu is even visible, so how would I pull up the menu to do this? Sorry for the noob questions. Thanks for your help!
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#10
I've tried a third game now and on first boot a lot of things just weren't visible. It appeared to work correctly and the sound worked, but only a small box in the upper left hand corner was visible.

I got frustrated since I'm not having very good luck and just started pressing keys. When I pressed the F9 key, everything became visible and playable!

I want to put my games in an arcade cabinet and not have a keyboard/mouse hooked up, though. I'm building a system with a HyperSpin front end...

Anyway, I don't know what F9 did/does, but it worked. The only problem is, I have to press it every time I load the game. Is there a way to save per game settings like this so once I get them working they'll keep working without having to press F9 every time??

Thanks,

--J

PS The game, if it matters, is Lego Racing. Smile
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