THanks. willkuer.. so, i'm not sure if the fps is lying or not, but i definitely got much faster results with VU cycle stealing set 3, to where things are playable. anything below 3 and it's not playable.
Also, i previously set extra rendering threads up, and anything above 0 slows everything to a halt. So i leave that at 0.
By the way, watching in Activity Monitor, it shows 8 "CPU's" (not sure if these are 4 dual cores).. And when playing, i see 4 of the 8 CPU's in use (every other one though).. the other 4 (every other one) are idle. Not sure if that helps.
So I guess for now, this is working fine since I can play in Software mode at good FPS when VU cycle stealing is 3.
Can't wait to get some hardware modes since even 2x looks great (but slows to a crawl). Why can't we do scaling in software mode?
Here are my settings:
- Enable Speedhacks: yes
- EE Cyclerate: 1
- Enable INTC Spin Detection: yes
- Enable Wait Loop Detection: yes
- Enable fast CDVD: no
- VU Cycle Stealing: 3 (slows to a halt anything less)
- mVU Flag Hack: yes
- MTVU: no
GS Window:
- Aspect Ratio: Standard 4:3 , 640x480, 100%
GS:
- Disable Framelimiting: no (100%, 50%, 200%)
- Use Synchronized MTGS: No
- Frame Skipping: Disabled
GS Settings:
- Adapter: Intel® Ivybridge Mobile
- Renderer: Direct3D9 (Software)
- Interlacing: Auto
- Extra rendering threads: 0 (anything higher slows to crawl - 3 goes up to 35% CPU)
- everything else unchecked
GS plugin: GSdx 20140906010132 (MSVC 18.00, AVX) 0.1.16 [GSdx32-AVX]
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MacBook Pro Retina, Mid 2012
Processor 2.7 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics Intel HD Graphics 4000 1024 MB