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Texture filtering, returning to native-like texture resolution while recording
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| Author | Message |
Ravons
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| 09-23-2012 05:24 PM |
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ps2freak
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| 09-23-2012 06:26 PM |
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Ge-Force
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| 09-23-2012 06:30 PM |
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Bositman
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Posts: 12.460 Joined: Aug 2005 Location: Athens,Greece Reputation: 178 |
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| 09-23-2012 07:17 PM |
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Ravons
Newbie Posts: 2 Joined: Sep 2012 Location: Reputation: 0 |
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| 09-23-2012 07:32 PM |
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ps2freak
PS2 Collector ![]() ![]() ![]() Posts: 355 Joined: Jun 2012 Location: Denmark Reputation: 2 |
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| 09-23-2012 07:38 PM |
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Bositman
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Posts: 12.460 Joined: Aug 2005 Location: Athens,Greece Reputation: 178 |
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| 09-23-2012 08:06 PM |
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VIRGIN KLM
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| 09-23-2012 08:12 PM |
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Bositman
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Posts: 12.460 Joined: Aug 2005 Location: Athens,Greece Reputation: 178 |
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| 09-24-2012 11:20 AM |
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Current time: 06-19-2013, 08:57 AM








Also that is not texture filtering, that is a higher internal resolution, so the game is rendered at a higher resolution making it look sharper and clearer
![[Image: newsig.jpg]](http://bositman.pcsx2.net/newsig.jpg)
