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/ Texture filtering, returning to native-like texture resolution while recording



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Texture filtering, returning to native-like texture resolution while recording
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Ravons Offline
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Post: #1
Texture filtering, returning to native-like texture resolution while recording
Heys guys,

I've noticed that whenever I want to record my gameplay with the use of Fraps or Bandicam the emulator immediately drops every bit of filtering. So 3x texture resolution returns to native-like ones and every form of AF is just removed.

I haven't found any solution to this so I was hoping if you guys could help me out..

I'm using the 1.0.0. version. And the r5350 build. Smile
09-23-2012 05:24 PM
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ps2freak Offline
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Post: #2
RE: Texture filtering, returning to native-like texture resolution while recording
PCSX2 has an internal video recorder that is activated by F12.
It's all in the "Hacks subsection" in the config guide.

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09-23-2012 06:26 PM
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Ge-Force Offline
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Post: #3
RE: Texture filtering, returning to native-like texture resolution while recording
Worth noting that Fraps and GSDX software mode is bound onto the same key (F9) so you will want to check if that is the problem.
09-23-2012 06:30 PM
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Bositman Online
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Post: #4
RE: Texture filtering, returning to native-like texture resolution while recording
What Ge-Force said is apparently your problem Wink Also that is not texture filtering, that is a higher internal resolution, so the game is rendered at a higher resolution making it look sharper and clearer

[Image: newsig.jpg]
09-23-2012 07:17 PM
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Ravons Offline
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RE: Texture filtering, returning to native-like texture resolution while recording
Oh christ, if I'd known that.. That's the problem alright, the F9 is also bound for 'Record' option in Fraps. Well, that explains a lot.

I've tried using the internal recorder but I can't seem to get it to work properly; since I, for the life of me, can't find a proper codec for it. With one I got a .wav recording only, the other gives me a black/white off-center recording.. and so fort.

But, still: Thanks for clearing it out for me! Smile
09-23-2012 07:32 PM
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ps2freak Offline
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Post: #6
RE: Texture filtering, returning to native-like texture resolution while recording
Same here. I just thought I would mention it...

AMD Phenom II X4 975 BE 3.6 GHz, Corsair Hydro H70
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09-23-2012 07:38 PM
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Bositman Online
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Post: #7
RE: Texture filtering, returning to native-like texture resolution while recording
Here's a great free codec for the internal recorder: http://sourceforge.net/projects/x264vfw/

[Image: newsig.jpg]
09-23-2012 08:06 PM
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VIRGIN KLM Offline
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Post: #8
RE: Texture filtering, returning to native-like texture resolution while recording
I seem to have problems with it too. I don't seem to be able to record footage at 1920x1080p @60fps whatever codec I use. The game gets recorded at a faulse framerate. It's really confusing because it doesn't feel like it's a PCSX2 fault nor my PC's fault. Like the encoder fails to sync with PCSX2's framerate, like it encodes all frames but save s the stream instead of 60fps in 25fps so it shows the video at slower framerate and feels like a slowmotion. And no this is not the common effect of a PC being too weak to decode realtime the video, I checked the info of the files created and it says wrong framerates varying from 24-30fps.
(This post was last modified: 09-23-2012 08:14 PM by VIRGIN KLM.)
09-23-2012 08:12 PM
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Bositman Online
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Post: #9
RE: Texture filtering, returning to native-like texture resolution while recording
Working fine here at 1920x1080. My settings:
   

[Image: newsig.jpg]
09-24-2012 11:20 AM
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