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The Getaway problem
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Mark Hammond Offline
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Post: #1
The Getaway problem
Hello
I have a problem with The getaway, the game is running fine ,50fps, but there is a white wall(Video) all the time, does somebody know how I can remove it?
Use rev 4273.




(This post was last modified: 03-06-2011 05:21 PM by Mark Hammond.)
03-06-2011 05:19 PM
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captainquark Offline
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Post: #2
RE: The Getaway problem
looks like a draw distance/fog glitch
03-06-2011 05:30 PM
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jesalvein Offline
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Post: #3
RE: The Getaway problem
svn aren't supported.
try with latest official beta

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03-06-2011 05:36 PM
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Shadow Lady Offline
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Post: #4
RE: The Getaway problem
Either use a (Software) renderer in GSdx graphic plugin which will make it slow or use the skipdraw hack in GSdx (Hardware) renderer which I think will make too much stuff dissapear.

Skipdraw between 1-10 is best to try, check the configuration guide (Gsdx > Hacks subsection) if you don't know how to enable/use it
http://forums.pcsx2.net/Thread-Official-...v0-9-7#Gfx

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03-06-2011 05:45 PM
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Mark Hammond Offline
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Post: #5
RE: The Getaway problem
With the last beta the same problem. I tried software renderer but its verry slow. I will trie the hack
With Skipdraw hack i cant see anything in game, I tried 1-4 , all wont work. With Zerogs the wall isnt there but only 20fps.
(This post was last modified: 03-06-2011 05:52 PM by Mark Hammond.)
03-06-2011 05:51 PM
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Shadow Lady Offline
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Post: #6
RE: The Getaway problem
You can try frameskip with the (Software) renderer in GSdx by pressing Shift+F4 while playing but it may not give you the desired speed or gameplay you want in that case.

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03-06-2011 06:07 PM
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Mark Hammond Offline
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Post: #7
RE: The Getaway problem
Thanks for help, with software 35 fps and no white wall.
03-07-2011 12:27 AM
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DeadlyShadow Offline
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Post: #8
RE: The Getaway problem
Getaway NTSC;The Getaway 2 Black Monday - NTSC and PAL have the same fog of war(draw distance fog glitch).
02-13-2012 05:27 PM
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smartstrike Offline
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Post: #9
RE: The Getaway problem
(02-13-2012 05:27 PM)DeadlyShadow Wrote:  Getaway NTSC;The Getaway 2 Black Monday - NTSC and PAL have the same fog of war(draw distance fog glitch).

use SW mode as mention above

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02-13-2012 05:37 PM
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DeadlyShadow Offline
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Post: #10
RE: The Getaway problem
Yes, that's the only fix that work in my case. Not even the Hack helped.It's not regional as i said, so it's got to be the game or the emu.
Ok I found more info about this problem The Getaway series use Kinetica game engine the same that GOW 1 and 2 use and also the game Neopets: The Darkest Faerie.
And all of them experience some fog problems. Don't know if it's helpful but at least it's intriguing. http://www.youtube.com/watch?feature=pla...LJM#t=446s
(This post was last modified: 02-13-2012 06:25 PM by DeadlyShadow.)
02-13-2012 05:50 PM
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