01-15-2016, 06:39 PM
(This post was last modified: 01-15-2016, 08:31 PM by JOHN30011887.)
Im using the latest git revision of this emulator
EMU LOG
PCSX2 1.5.0-20160115002652 - compiled on Jan 15 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 10586), 64-bit
Physical RAM = 16325 MB
CPU name = Intel® Core i7-4790K CPU @ 4.00GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.996 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\GSdx32-AVX.dll
Windows 10.0.10586
Binding PAD: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\LilyPad.dll
Binding SPU2: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\SPU2-X.dll
Binding CDVD: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\cdvdGigaherz.dll
Binding USB: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\USBnull.dll
Binding FW: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\FWnull.dll
Binding DEV9: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.10586
Init PAD
(GameDB) 9693 games on record (loaded in 130ms)
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\THE LEGEND OF SPYRO DAWN OF THE DRAGON.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1306144 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 980/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 361.43
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_218.20;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_218.20;1) Game CRC = 0xA0108EEE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_218.20;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_218.20;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_218.20;1
0 00100000 00695680 ..........................................................................................................
Loaded, cdrom0:¥SLUS_218.20;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥RTFSSIOP.IRX args 2 arg 0
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX args 0 arg
IOP RwaRPCOpen
loadmodule: id 31, ret 2
Frame buffer size set to 512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 980/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 361.43
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Iv tried default settings and iv messed around with alot of them too, using Opengl Hardware as that seems the best for most the games
Iv tried all Crc hacks and all Blending options too, its 100% seems related to the internal resolution
This issue happens when i use any resolution higher than Native
Native
Any Resoulution higher than Native
Thanks for the Hard work you guys do, most my games look much better than on my Ps2, hope you can please sort resolution with this game
EMU LOG
PCSX2 1.5.0-20160115002652 - compiled on Jan 15 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 10586), 64-bit
Physical RAM = 16325 MB
CPU name = Intel® Core i7-4790K CPU @ 4.00GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.996 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\GSdx32-AVX.dll
Windows 10.0.10586
Binding PAD: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\LilyPad.dll
Binding SPU2: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\SPU2-X.dll
Binding CDVD: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\cdvdGigaherz.dll
Binding USB: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\USBnull.dll
Binding FW: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\FWnull.dll
Binding DEV9: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.10586
Init PAD
(GameDB) 9693 games on record (loaded in 130ms)
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\THE LEGEND OF SPYRO DAWN OF THE DRAGON.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1306144 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 980/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 361.43
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\memcards\Mcd001.ps2
McdSlot 1 [File]: E:\CONSOLE GAMES\Ps2\THE LEGEND OF SPYRO DAWN OF THE DRAGON\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_218.20;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_218.20;1) Game CRC = 0xA0108EEE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_218.20;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_218.20;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_218.20;1
0 00100000 00695680 ..........................................................................................................
Loaded, cdrom0:¥SLUS_218.20;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥RTFSSIOP.IRX args 2 arg 0
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX args 0 arg
IOP RwaRPCOpen
loadmodule: id 31, ret 2
Frame buffer size set to 512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 980/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 361.43
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Loading GS
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Iv tried default settings and iv messed around with alot of them too, using Opengl Hardware as that seems the best for most the games
Iv tried all Crc hacks and all Blending options too, its 100% seems related to the internal resolution
This issue happens when i use any resolution higher than Native
Native
Any Resoulution higher than Native
Thanks for the Hard work you guys do, most my games look much better than on my Ps2, hope you can please sort resolution with this game
PC SPECS - MSI GTX 980 GAMING 4G, I7 4790K @ 4GHZ, 16GB RAM, WINDOWS 10 PRO 64BIT
GAME DOCK ICONS MADE BY ME - http://30011887.deviantart.com/gallery/
GAME DOCK ICONS MADE BY ME - http://30011887.deviantart.com/gallery/