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The flashlight isn't rendered properly in Silent Hill 2/3 with software renderer.
#1
The flashlight is supposed to be transparent when the camera is directly in front of it, but the software renderer just makes it look like a white spot flickering. The hardware renderer renders it correctly but the shadows are improperly rendered in hardware mode. Can someone fix the flashlight to be correctly rendered in software mode?
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#2
Try some of the HW hacks in Gsdx.
Specs: Intel Pentium P5 @ 60 Mhz, 1 Gigabyte HDD, OS: DOS
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#3
I'm playing SH2 right now and everything works perfectly (hardware mode), except the FMV (work in software mode), see attachment.
FX-6300@4.4GHz | Noctua NH-U9B SE2| Asrock 990FX Extreme3| Sapphire HD7850 2GB| 2*4GB AMD Performance Memory 1600MHz Cas8| Intel X-18M 80GB G1| Seagate Barracuda 7200.12 500GB| WD Caviar Green 2TB| Samsung S24B300 (LG Flatron L1720P)| Antec Three Hundred| Gigabyte GT-E8000| OCZ StealthXStream 2 600W| Gigabyte GM-M6800
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#4
My concern is with software mode. In SH3, only software mode renders the shadows properly, just need to fix the flashlight. Since the flashlight works properly in hardware mode, it should be an easy fix for the software renderer.
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#5
(05-08-2013, 02:54 AM)Dr_Hycodan Wrote: Since the flashlight works properly in hardware mode, it should be an easy fix for the software renderer.

really ?
can you please post your source code fix here : http://code.google.com/p/pcsx2/

That would help the project
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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