The flashlight is supposed to be transparent when the camera is directly in front of it, but the software renderer just makes it look like a white spot flickering. The hardware renderer renders it correctly but the shadows are improperly rendered in hardware mode. Can someone fix the flashlight to be correctly rendered in software mode?
Try some of the HW hacks in Gsdx.
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05-08-2013, 01:49 AM
(This post was last modified: 05-08-2013, 01:50 AM by ||dav1de||.)
I'm playing SH2 right now and everything works perfectly (hardware mode), except the FMV (work in software mode), see attachment.
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My concern is with software mode. In SH3, only software mode renders the shadows properly, just need to fix the flashlight. Since the flashlight works properly in hardware mode, it should be an easy fix for the software renderer.
(05-08-2013, 02:54 AM)Dr_Hycodan Wrote: Since the flashlight works properly in hardware mode, it should be an easy fix for the software renderer.
can you please post your source code fix here : http://code.google.com/p/pcsx2/
That would help the project
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