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Time Crisis 2 and 3 won't boot
#1
Hi, I'm using PCSX 1.4.0 under Windows 10 x64 and my legit PAL backups of Time Crisis 2 and 3 are not booting. I also tried NTSC and PAL rips and full backups that can be downloaded from sites like *removed* and *removed*, any version/iso/rip of these games can't boot using any BIOS.

I remember that years ago (5 or 6) i played well to Time Crisis 2 and 3, so now I don't understand what changes did in PCSX2 to fail botting these games.

I tested with the PCSX2's safer presets and trying to use different OpenGL/D3D settings, no way, these games doesn't boot, however in the PCSX2 wiki they say that both games are playable 100% with no mistakes, how can be that?, maybe I'm missing something to activate in my PCSX2 configuration to be able boot Time Crisis 2 and 3?.

Thanks for read.
Reply

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#2
Delete any of the ones you downloaded. We won't support pirated games here.

Can you post an emulog after you try your legit version please?
[Image: ref_sig_anim.gif]
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Reply
#3
(10-20-2016, 04:22 PM)refraction Wrote: Can you post an emulog after you try your legit version please?

Of course, I would like to supply a debug report but first plese could you explain me what you mean for "emuLog"?, I tried to find what it is or if its part of PCSX2 then how can I enable it, but I didn't found the answer.

Thanks and sorry for my English and for the names spam.
Reply
#4
Upload the emuLog.txt file in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Reply
#5
Hi again

I'm using the portable version.


Please once the logs are read could confirm me whether this kind of error could be fixed from the user side (modifying settings in PCSX2) or just I need to wait for a new PCSX2 release.

Devs./coders, thanks for your time.



This is the emulog for Time Crisis 2:

Please note the error line message, ¿maybe is this the fail-boot reason?:
Code:
[wx] Failed to load shared library '...\PCSX2\Plugins\gsdx32-avx2.dll' (error 1114
Just to clarify: I didn't touched/replaced/added anything in the original "plugins" folder of PCSX2, and Ican play perfectlly other games I have (most, not all).

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
    Physical RAM     =  16289 MB
    CPU name         =  AMD FX(tm)-8350 Eight-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  3.999 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3e98320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
    MMX2  .. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: ...\PCSX2\plugins\gsdx32-avx.dll
Windows 10.0.10586
    Binding  PAD: ...\PCSX2\plugins\lilypad.dll
    Binding SPU2: ...\PCSX2\plugins\spu2-x.dll
    Binding CDVD: ...\PCSX2\plugins\cdvdGigaherz.dll
    Binding  USB: ...\PCSX2\plugins\USBnull.dll
    Binding   FW: ...\PCSX2\plugins\FWnull.dll
    Binding DEV9: ...\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 230ms)
(Drag&Drop) Received filename: ...\PCSX2\Games\Time Crisis 2\Disc\Time Crisis 2.iso
Bios Found: USA     v02.00(14/06/2004)  Console
Bios Found: Europe  v02.00(14/06/2004)  Console
Path: ...\PCSX2\Plugins\gsdx32-avx2.dll
File is not a valid dynamic library.
[wx] Failed to load shared library '...\PCSX2\Plugins\gsdx32-avx2.dll' (error 1114: error en una rutina de inicialización de biblioteca de vínculos dinámicos (DLL).)
Some kinda plugin failure: ...\PCSX2\Plugins\gsdx32-avx2.dll

Loading plugins...
    Binding   GS: ...\PCSX2\Plugins\gsdx32-avx.dll
Windows 10.0.10586
    Binding  PAD: ...\PCSX2\Plugins\lilypad.dll
    Binding SPU2: ...\PCSX2\Plugins\spu2-x.dll
    Binding CDVD: ...\PCSX2\Plugins\cdvdGigaherz.dll
    Binding  USB: ...\PCSX2\Plugins\USBnull.dll
    Binding   FW: ...\PCSX2\Plugins\FWnull.dll
    Binding DEV9: ...\PCSX2\Plugins\DEV9null.dll
Plugins loaded successfully.


Initializing plugins...
    Init GS
Windows 10.0.10586
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
    Opening CDVD
isoFile open ok: ...\PCSX2\Games\Time Crisis 2\Disc\Time Crisis 2.iso
NVIDIA GeForce GTX 650 (21.21.13.7270)
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2292272 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: [is not memcard file]
McdSlot 1 [File]: [is not memcard file]
McdSlot 0: [Folder] ...\PCSX2\memcards\my memory card.ps2
(FolderMcd) Indexing slot 0 with filter "".
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.00;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_503.00;1) Game CRC = 0x30FABE51, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.00;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(FolderMcd) Writing data for slot 0 to file system...
(FolderMcd) Done! Took 1 ms.
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_503.00;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.00;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SCES_503.00;1
0 00100000 001f3f90 ................................
1 002f4000 001aa428 ...........................
Loaded, cdrom0:¥SCES_503.00;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
McdSlot 0: [Folder] ...\PCSX2\memcards\my memory card.ps2
(FolderMcd) Indexing slot 0 with filter "SCES-50300".
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
   Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥ILSOCK.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥ILDRV.IRX;1 args 0 arg
ildrv.c Jun 21 2001 14:37:09
Error at sce1394SbEui64: -1
My NodeId = 0xffc0 (Bus=0x03ff, Offset=0x000)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
threadID=203cb51
USB Driver (Version 0.16.0)
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥USBGUN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 (C)SCEI
Exit rsd_main
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IOCDVD.IRX;1 args 0 arg
loadmodule: id 37, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
sce1394SbEui64(): failed -1
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

This is the emulog for Time Crisis 3:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
    Physical RAM     =  16289 MB
    CPU name         =  AMD FX(tm)-8350 Eight-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  4.000 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3e98320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
    MMX2  .. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: ...\plugins\gsdx32-avx.dll
Windows 10.0.10586
    Binding  PAD: ...\plugins\lilypad.dll
    Binding SPU2: ...\plugins\spu2-x.dll
    Binding CDVD: ...\plugins\cdvdGigaherz.dll
    Binding  USB: ...\plugins\USBnull.dll
    Binding   FW: ...\plugins\FWnull.dll
    Binding DEV9: ...\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 236ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.10586
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
    Opening CDVD
NVIDIA GeForce GTX 650 (21.21.13.7270)
isoFile open ok: ...\Games\Time Crisis 3\Disc\Time Crisis 3.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1487088 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: [is not memcard file]
McdSlot 1 [File]: [is not memcard file]
McdSlot 0: [Folder] ...\memcards\my memory card.ps2
(FolderMcd) Indexing slot 0 with filter "".
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M


IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERA flag 1 data 4a978
open fd = 2
open name rom1:DVDID flag 1 data 4a978
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SCES_518.44;1) Game CRC = 0xFD32030F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(FolderMcd) Writing data for slot 0 to file system...
(FolderMcd) Done! Took 1 ms.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_518.44;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_518.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SCES_518.44;1
0 00100000 00375780 ........................................................
Loaded, cdrom0:¥SCES_518.44;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
McdSlot 0: [Folder] ...\memcards\my memory card.ps2
(FolderMcd) Indexing slot 0 with filter "SCES-51844".
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
   Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥ILSOCK.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥ILDRV.IRX;1 args 0 arg
ildrv.c Jun 21 2001 14:37:09
Error at sce1394SbEui64: -1
My NodeId = 0xffc0 (Bus=0x03ff, Offset=0x000)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
threadID=177bf53
USB Driver (Version 0.17.0)
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥USBGUN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IOCDVD.IRX;1 args 0 arg
loadmodule: id 37, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
sce1394SbEui64(): failed -1
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#6
Well firstly delete that BIOS file you downloaded. Please remove any pirated stuff as we won't help you with that.

Secondly are you using fast boot or full boot? are you sure the FWNull you have is from the new copy of PCSX2 and not an old one?
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#7
Go to Config > Emulation Settings, remove the preset on the bottom left and set EE Cyclerate to -1.
Reply
#8
(10-20-2016, 05:38 PM)refraction Wrote: Well firstly delete that BIOS file you downloaded. Please remove any pirated stuff as we won't help you with that.

Secondly are you using fast boot or full boot? are you sure the FWNull you have is from the new copy of PCSX2 and not an old one?

I always perform a full boot (otherwise most games doesn't want to load translated in my country language), all the plugins are what the official PCSX2 package contains, downloaded from the official site, thanks for asking that.

I appreciate your help and also I understand your moderator role but... is this advice about BIOS usage really necessary in this forum?

I mean, it couldn't be really illegal the usage of a downloaded BIOS dump since the end-user (me) clarifies that have a physical purchased PS2 or even not necessary at all because there are legal ways to download them from all legal websites...

A person must be a master gurú of programming to know the way to dump the BIOS from a PS2 instead of downloading one already dumped, and even with the necessary reverse engineering knowledges that of course I dont have, how one person can really expect to find and buy the necessary dispositive(s) to connect to a PS2 to perform a BIOS dump in the year 2016 when PS2 is a product totally obsolete in commerce meanings? (and the things/games/dispositives that are sell are considered vintage reliques that costs thousands or miles of dollars...)

Sorry but this kind of legality advice about using a downloaded BIOS I think is... well... you know, is not necessary neither is not realistic because no one can do that, no one except few rich people or programming gurus. But the main point of all this for me is that it can't be illegal the usege of a downloaded BIOS, at least if one person retains its console with dust and cobwebs in his trunk of memories...

I know, I better must stop talking about this and shut up and say that you have reason... just, I really think the BIOS advice is not necessary anymore for anyone else.

(10-20-2016, 06:24 PM)FlatOut Wrote: Go to Config > Emulation Settings, remove the preset on the bottom left and set EE Cyclerate to -1.

Amazing, it worked!!!

Thank you too to give support, thankyou  both guys!

EDIT: However now I can't save or load a savegame on Time Crisis 3, the game can't recognize a mem card. This happens for a lot of games when the safety preset checkbox is decreased, now I disabled the safe preset checkbox as you recommended me to be able modify the cyclerate and don't know what I can do to fix the memcard thing.

Problem solved.
Reply
#9
(10-20-2016, 07:09 PM)pitoloko Wrote: I mean, it couldn't be really illegal the usage of a downloaded BIOS dump since the end-user (me) clarifies that have a physical purchased PS2 or even not necessary at all because there are legal ways to download them from all legal websites...

Unless that legal website is sony's website, it isn't a legal website, nor a legal download. You have paid for the license rights to the BIOS in your PS2, the only legal way is to dump it yourself from your own console, the same is true for games.
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