01-10-2012, 07:34 PM
(This post was last modified: 01-10-2012, 07:37 PM by your evil twin.)
So Timesplitters Future Perfect does work, and I can get it to run at a reasonable speed, but there is a sort of static effect on the bottom half of the screen when you start a level, and also when certain weapons are fired and during other special effects. I've tried various options like enabling/disabling 8 bit textures, frame skipping, all kinds of stuff which people used to fix OTHER problems, but none of these help with my problem.
I've searched the forums and watched some youtube videos and this seems to be a common problem - "game works fine except for some graphical artifacts on bottom half of the screen". It seems that if you are playing a deathmatch you get it just for a second or two and during explosions, but in singleplayer campaign it is more of a problem and spoils enjoyment, such that I might as well just play the game on my old PS2 then bother emulating it.
I've tried both the normal released version of PCSX2 and also the latest experimental build. (By the way, MTVU definately does not help, makes game unplayably slow, took half a minute to load up menu screens.)
Anyway, I'm thinking the graphical glitch it might have something to do with post processing. I know that some games have had their post processing disabled to avoid graphical artifacts - apparently Metal Gear Solid 3 looks a total mess with post processing so it is disabled by default.
Anyone know how I might disable post processing in Timesplitters Future Perfect? And has anyone tried it, did it fix that issue? Did it cause any other problems?
(Software mode isn't an option, as it is a graphics card intensive game. I have a Quad Core Q9550 2.8ghz and a 560GTI-TX, 2GB version, at 880Mhz, and 8GB of RAM, Vista 64.)
I've searched the forums and watched some youtube videos and this seems to be a common problem - "game works fine except for some graphical artifacts on bottom half of the screen". It seems that if you are playing a deathmatch you get it just for a second or two and during explosions, but in singleplayer campaign it is more of a problem and spoils enjoyment, such that I might as well just play the game on my old PS2 then bother emulating it.
I've tried both the normal released version of PCSX2 and also the latest experimental build. (By the way, MTVU definately does not help, makes game unplayably slow, took half a minute to load up menu screens.)
Anyway, I'm thinking the graphical glitch it might have something to do with post processing. I know that some games have had their post processing disabled to avoid graphical artifacts - apparently Metal Gear Solid 3 looks a total mess with post processing so it is disabled by default.
Anyone know how I might disable post processing in Timesplitters Future Perfect? And has anyone tried it, did it fix that issue? Did it cause any other problems?
(Software mode isn't an option, as it is a graphics card intensive game. I have a Quad Core Q9550 2.8ghz and a 560GTI-TX, 2GB version, at 880Mhz, and 8GB of RAM, Vista 64.)