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Timesplitters Future Perfect Camera bugs
#1
When i say camera I don't mean the surveillance cameras i mean the Telescope view in the seccond level and the crane in the same level, the Robot Mech in the fith level. When i activate them all the view goes weird and the colours of the view go straight down in a line ajacent to each respective colour How can i fix this? This is a picture of my problem: http://puu.sh/mdFO7/dca4c4e86d.jpg
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#2
press F9
moved to general discussion
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(12-30-2015, 04:33 PM)jesalvein Wrote: press F9
moved to general discussion

I pressed F9 it changed nothing
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#4
try manually setting your renderer to Direct3D11 (Software) in GSDX.
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#5
(12-31-2015, 12:46 AM)refraction Wrote: try manually setting your renderer to Direct3D11 (Software) in GSDX.
I tried that , softeware makes me lag hard and i still fave same problem when i go to Direct3D11 (Hardware) there is less lag but still same problem
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