08-23-2012, 06:10 PM
Been trying to configure this thing to run games at decent speeds for ages, and 99% it doesn't work. 1% of the time - it backfires.
My specs:
OS is Linux Mint Debian Edition 32bit (which basically makes it a very modded debian methinks)
RAM is All the RAM a 32bit OS can handle
Processor is Intel i3
GPU is Nvidia 310M
Nvidia driver version 295.49
PCSX2 version is 1.0.0 (non-SVN)
Graphics plugin is ZZ Ogl 0.4.0 with filtering, interlacing and anti-aliasing turned off.
(I tried GSdx, it either crashes with segfault(Atelier Iris 2) or displays incorrect textures (Fate/Unlimited Codes))
Sound plugin is SPU2-X 2.0.0 with interpolation set to linear.
I tried setting the emulator to "overdose on speedhacks" with no luck. I've ended up leaving it with EE-Cyclerate 3 and VU cycle stealing 1, and all hacks with checkboxes enabled, except "enable fast CDVD".
I tried messing with ZZ Ogl's "advanced" and found some checkboxes there that look like they increase speed - and some did! - at the expense of game playability (graphics become missing or partially blacked out).
I am unable to set up frame-skipping, as merely enabling it makes PCSX2 produce a black screen no matter what I load (sound works fine though and I can hear feedback if I press buttons).
Any ideas on what I've been doing wrong? Tips on how I could do better?
P.S.
I tried compiling PCSX2 myself, with codeblocks set to "optimize for speed", hoping that would help. Unfortunately I am unable to compile some plugins, and the resulting PCSX2 fails to launch a GUI.
My specs:
OS is Linux Mint Debian Edition 32bit (which basically makes it a very modded debian methinks)
RAM is All the RAM a 32bit OS can handle
Processor is Intel i3
GPU is Nvidia 310M
Nvidia driver version 295.49
PCSX2 version is 1.0.0 (non-SVN)
Graphics plugin is ZZ Ogl 0.4.0 with filtering, interlacing and anti-aliasing turned off.
(I tried GSdx, it either crashes with segfault(Atelier Iris 2) or displays incorrect textures (Fate/Unlimited Codes))
Sound plugin is SPU2-X 2.0.0 with interpolation set to linear.
I tried setting the emulator to "overdose on speedhacks" with no luck. I've ended up leaving it with EE-Cyclerate 3 and VU cycle stealing 1, and all hacks with checkboxes enabled, except "enable fast CDVD".
I tried messing with ZZ Ogl's "advanced" and found some checkboxes there that look like they increase speed - and some did! - at the expense of game playability (graphics become missing or partially blacked out).
I am unable to set up frame-skipping, as merely enabling it makes PCSX2 produce a black screen no matter what I load (sound works fine though and I can hear feedback if I press buttons).
Any ideas on what I've been doing wrong? Tips on how I could do better?
P.S.
I tried compiling PCSX2 myself, with codeblocks set to "optimize for speed", hoping that would help. Unfortunately I am unable to compile some plugins, and the resulting PCSX2 fails to launch a GUI.