Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tom Clancy's Splinter Cell - Double Agent [SLUS 21356] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=C0498D24;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply

Sponsored links

#2
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 1.0.0 (r5320) Release Pack - Windows

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

All Recommended + EE Cyclerate Reduce set to 3

Gamefixes Used:

Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): much

Comments:

Works good, speed is 55-60 fps with just recommended speedhacks but it jumps to about 100 fps when I set EE Cyclerate Reduce to 3 (and it doesn't cause stuttering in this this game's FMVs). I'm currently halfway through the fourth mission and didn't encounter anything critical or game breaking so far. Broken thermal visor is negligible since you'd hardly ever need it. Should be given "playable" status unless the initial tester got past the fourth mission and found something game breaking. Oh, and bind the R-stick to mouse - you would need to move the camera and aim very often.

Bugs:

Thermal visor is broken - screen is just covered with dense blue tint when it's active. Small halo around bright objects (such as Sam's googles). There're also barely visible vertical stripes on the sky in the first mission. None of these bugs exists is GSdx Software mode but speed drops to about 30-35 fps in this mode.

Status
Playable
Reply
#3
Last test was with 0.9.6 so I guess after 2-3 years of changes something fixed it Wink Thanks for the report, updated
[Image: newsig.jpg]
Reply
#4
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs near full speed.

Bugs:

N/A

Status
Playable
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#5
1)Game title: Tom Clancy's Splinter Cell - Double Agent [SLUS 21356] (U)
2)ELF name: 
3)Game CRC: 
 

PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 

Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]

Backup before save | Automatic Gamefixes 
 
Preset 2 - Safe (faster)
Speedhacks Used:
N/A -- (Following Preset 2)
Gamefixes Used:
N/A -- (Following Preset 2)
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware)  | Interlacing=auto
Large Framebuffer | 1920x1080 | Texture Filtering= Bilinear (PS2) | Anisotropic off | MipMapping (Ins) = off | CRC Hack = Full
Blending Unit Accuracy= Basic 
SPU2-X:
Vol 100% | Latency 151ms (avg) | TimeStretch (Recommended) 

 
Amount of testing done (little/medium/much/completed-game): Completed-game
 
Comments:
Game runs great in Hardware modes by default setting.
Thermal vision is working @ OGL (HW) only by default setting.
Darker gameplay requires brightness increments from Game Option “Option > Shadow Calibration” for better graphic looking.
  
 
Bugs:
# Misalignment blooming on Lighting/Goggle @ Hardware Mode.                Fixed by; Half-pixel Offset: Normal (Vertex)


Status
Playable


Attached Files Thumbnail(s)
       
Reply




Users browsing this thread: 1 Guest(s)