Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tomb Raider - Anniversary [SLUS 21555] (U)
#1
status=5;
version=1.4.0;
console=PS2;
crc=B639EB17;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from ingame to playable. Runs above full speed.

Bugs:

N/A

Status
Playable
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
1)Game title: Lara Croft Tomb Raider : Anniversary [SLUS 21555] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware)  | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off| CRC Hack = Aggressive
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 
Amount of testing done (little/medium/much/completed-game): completed-game.
 
Comments:
N/A
 
Justification info. for clarification.
Game runs great & fast with this config regardless of few minor flickering textures.
> In Hardware mode, the graphic/texture color is a bit contrasted/saturated compared to software mode.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
 
Bugs:
# Flickering Texture seen from some distance object.          Fixed By; Software Mode (F9) + Mipmapping.
 
Config Alert:-
Enable HW Hack (with skipdraw) causes PCSX2 (1.2.1 & 1.4.0) to crash/stop working in Flickering Texture @ cut-scene.  Sometime, it also freezes the Mouse/Keyboards.    Need to reset the PC System!!
 
Status
Playable


Attached Files Thumbnail(s)
       
Reply




Users browsing this thread: 1 Guest(s)