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Me and my friend are trying to glitch Metal Gear Solid 3 and we have a really cool idea. If we can glitch past a gate we will be able to save many minutes on a speed run. We are however not sure if the game is actually loading the trigger at such an early stage. Instead of spending more days/weeks trying to find an out of bounds glitch, is it possible for anyone here to supply information on how I could use PCSX2 or some other tool to remove the collision box so we can test it out first? Basically to make the character walk through walls?
Thanks
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08-10-2014, 07:34 PM
(This post was last modified: 08-10-2014, 07:36 PM by nodots.)
This might cause undesired effects. I used an editor to remove a car in Manhunt so that I could bypass an area, and the proper scripts never loaded/ran so that I could continue and going back and doing it properly just crashed the game.
Keep in mind some games only load a certain script after the completion of another to save memory. Another possibility is that what you detect on the other side of the collision box is only a partial load, (like only what could be visible) again to save memory.
Good luck though, you might find something interesting.
EDIT: Given the age of this post, I have answered it for posterity reasons.
SIG: Please don't mistake my periodic brevity for anger. I simply don't wish to waste your time with too many words. I wish to cut down on the "TL : DR" responses I might get.