Tourist Trophy HD settings?
#11
(02-12-2016, 05:26 PM)refraction Wrote: Look at the text on the barriers, that's due to the inbuilt interlacing.

Time to implement some kind of force progressive scan hack then Tongue2  
IIRC GSM does something like that.
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#12
I don't think you can alter it without some serious changes to the games engine Tongue
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#13
does the change revolve around the game engine ? if we could force set the INT flag to be disabled on GS then the game should probably drop all the inbuilt interlacing methods used unless I'm wrong. also I rather doubt we can force set the register's value manually...
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#14
(02-12-2016, 05:26 PM)refraction Wrote: Look at the text on the barriers, that's due to the inbuilt interlacing.

I thought it to be some motion blurring effect.
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#15
I tried turning off interlacing in GSDX, seems like it kinda works, as the resulting snap was 1920x768 instead of 1920x1536 (3x native). Tongue2


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#16
looks like you're geting half the frame, which i expected to happen Tongue
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#17
(02-12-2016, 06:17 PM)refraction Wrote: looks like you're geting half the frame, which i expected to happen Tongue
Wouldn't that be solvable with some scaling tricks?
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#18
(02-12-2016, 06:20 PM)FlatOut Wrote: Wouldn't that be solvable with some scaling tricks?

with a custom build, yes Tongue
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#19
(02-12-2016, 06:20 PM)FlatOut Wrote: Wouldn't that be solvable with some scaling tricks?

yeah you're talking hack upon hack upon hack now Tongue
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#20
(02-12-2016, 06:33 PM)refraction Wrote: yeah you're talking hack upon hack upon hack now Tongue
I'm just being progressive. Smile
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