Trapt [SLUS 21255] (U)
#1
status=5;
version=1.6.0;
console=PS2;
crc=DCFBB290;
img_t=1239042122j08;
img_f=1239042117j08;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i5 2500 @ 3.30 GHz
GPU: Nvidia GT 1030 2 GB Vram

Build Description: PCSX2 1.6.0 - Windows


BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Default safe Preset

GSdx Settings:
Renderer Diectct3D 11 (Software)
Software Renderer Settings
Auto Flush: On
Mipmapping: ON
Edge Anti-aliasing (Del): On
Rendering threads: 2

GSdx HW Hacks: None

Speedhacks Used:

N/A

Gamefixes Used:

None

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Seems to play fine, The FPS are stable on 60 FPS with minor problems in the audio.

Bugs:

If you try to run the game rendering it using Hardware modes, in some places the floor appears to be invisible. the solution to this problem consists in changing the renderer
(see the pics below) settings to any of the Software options (Open GL or Direct 3d 11) and marking the Edge antialiasing (DEL) setting.


Status
Playable


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