(11-26-2012, 09:38 PM)spike1977 Wrote: OK! Listen to me:
Example: Star ocean 3 interlaced: internal res 640x448
Progressive: internal res 640x448 (NOTHING CHANGED)
The only difference is:interlaced mode runs with 25fps/PAL - 30fps/NTSC;
Progressive scan runs an amount of frames equal to video frequency.
Doesn't change graphic quality (just a fluid image with progressive scan)
Yes , more power is needed , but nothing change .
some games change resolution like granturismo 4.
Understand?
What the hell with "that one person" every week that needs to understand exactly the same issue?
OK I'll make it dumb easy to understand.
PCSX2 is no Dolphin or any PSOne emulator.
There is absolutely NO WAY to FORCE a progressive output when the game gets internaly rendered as interlaced.
You can do that in Dolphin but not in PCSX2 because it's a hardware restriction/oddity. (partially has to do also with the fact that you can't force also Widescreen Mode universaly on all games)
So whatever resolution you set, effectively, you will get the half vertical pixels if the game doesn't render at the momment in progressive mode, so if you set 1280x720 you will (effectively) get a frame of 1280x360 60 or 50 (depends on region) times in one second which will get combined with the deinterlace filter and give a progressive output.
Proof?
Go to Tekken 4/5 that have both progressive and interlaced modes.
Go to a stage that has alot of motion in the background (like Poolside in Tekken 5, the girls on the background are very useful for this test).
Now set your internal resolution to a big resolution over 4x like 3840x2160 or greater than that and set the deinterlace mode to None. (Ignore the lines bug that it will produce, we don't care either way and it's not the point of the test and affects it in no way from the results)
Take a snapshot of that stage with the same fighters first set from the settings in interlaced mode and then in progressive mode.
Compare the screenshots.
See those halos around the models like the presence of the previous frame on the intrelaced mode?
It's not there in progressive.
So in PCSX2 you must ALWAYS set progressive when the game supports it to get out of it the best visual results with zero performance cost.