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Trouble when game is ran
#1
I am posting this again as I have learnt from my mistakes. I have just followed prompts how to "rip" the iso from a game I had lying around (Driven to destruction). I thought this may work as I had not known how to do that however I am still receiving a crashing error. I am trying to follow and do things in the correct method however to no success. 

The error I obtain is is as follows:


F1 - save state
(Shift +) F2 - cycle states
F3 - load state
PCSX2 beta (r2578822) - compiled on Jun 30 2012
Savestate version: 8b410001
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
Features:
Loading plugins...
Loading GS...
Loading PAD1...
Loading PAD2...
Loading SPU2...
Loading CDVD...
Loading DEV9...
Loading USB...
Loading FW...
Plugins loaded successfully.
Resetting...
Ready
Initializing plugins...
ZZogl-PG: Calling GSinit.
ZZogl-PG: GSinit finished.
Plugins initialized successfully.
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (947536 sectors)
Bios Version 1.0
Bios Warning > rom1 not found.
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 30.0 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl-PG: Calling GSopen.
ZZogl-PG: Creating ZZOgl window.
ZZogl-PG:  Got Doublebuffered Visual!
ZZogl-PG:  glX-Version 1.4
Xlib:  extension "XFree86-VidModeExtension" missing on display "/private/tmp/com.apple.launchd.Q5SHIs39jo/org.macosforge.xquartz:0".
ZZogl-PG:  Depth 24
ZZogl-PG:  You have Direct Rendering!
ZZogl-PG:  Using multitexturing.
ZZogl-PG:  Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
ZeroSPU2: Initialized portaudio... 
ZZogl-PG:  Shader file version is outdated! Only log-Z is possible.
2016-09-13 22:46:39.488 pcsx2[11216:554508] 22:46:39.488 WARNING:  140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
Plugins opened successfully.
loadElfCRC: cdrom0:\SLES_527.33;1
loadElfFile: 3368740 bytes
loadElfFile: cdrom0:\SLES_527.33;1; CRC = 3F0D3C94
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is 3f0d3c94.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
ZZogl-PG: Initialization successful.
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

# Loader 'rom0OhmySDSYS'Tongue2c=00200008
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLES_527.33;1
Loading from a CD rom or CD image
loadElfFile: 3368740
addr 12608 "rom0OhmySDSYS" -> "cdrom0:\SLES_527.33;1"
addr 12d70 "rom0OhmySDSYS" -> "cdrom0:\SLES_527.33;1"
addr 1e558 "rom0OhmySDSYS" -> "cdrom0:\SLES_527.33;1"
addr 89580 "rom0OhmySDSYS" -> "cdrom0:\SLES_527.33;1"
loadElfFile: cdrom0:\SLES_527.33;1; CRC = 3F0D3C94
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
Opening Plugins...
Plugins opened successfully.
ZZogl-PG: Disabling MRT depth writing.
ZZogl-PG: Current game CRC is 3f0d3c94.
ZZogl-PG: You've manually enabled these hacks:
ZZogl-PG: 'No logz' hack enabled.
stack = 5354434b, stack_size = 0
Offset 0xa082000 invalid. Legit SIGSEGV. Aborting.
Segmentation fault: 11
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions...none found.

[Process completed]

I get a common error to before however I have reinstalled the emulator, and configured it, checked my BIOS and saved my ISO from the disk. I followed the tutorial exactly however I am still left feeling like a dill. 

Any help would be appreciated.
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#2
segfault errors are most of the time coming form a bad dump.
did you get any errors when making your iso, this time ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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