07-30-2013, 05:16 AM (This post was last modified: 07-30-2013, 05:17 AM by DaTankAC.)
I kept having seg faults. Turns out there was driver corruption from mixing of the drivers, as libgl kept giving errors on glxinfo. So I force uninstalled old fglrx and reinstalled. PCSX2 would keep seg faulting despite driver issue being fixed. Strange...
So I downloaded new tree and recompiled. Now it works again! So I tested GL_ARB_separate_shader_objects = 1 (instead of default -1) and this is what I got...
This is Dragon quest 8, Hero still hanging out in the church at the beginning of the game.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti
08-03-2013, 04:18 AM (This post was last modified: 08-03-2013, 04:20 AM by DaTankAC.)
Ok, I installed the brand new driver. I also freshly compiled latest pcsx2, no patch applied. Same graphical errors as before. So no need for a new screenshot. GSdx ini was override_GL_ARB_separate_shader_objects = -1
Of course, changing value to 1 (not -1) provoked same seg fault.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti
hum forget about my patch. I think I find another way to upload texture. It is a bit slower but I need to test several parameters. However I m afraid that I encounter a new driver bug,... So not sure it will work! I seriously need to upgrade my driver.