Hi gregory, I was finally able to test the force feedback implementation (I promised that long ago I know, sorry) and also Gsdx using this build.
My previous attempts failed because of this:
http://forums.pcsx2.net/Thread-Compiling...on-running
So in short:
Gsdx is working better than I expected, in fact I didn't really cared about it because I was interested mainly in Force-feedback, but I must say that I'm impressed by it.
I expected PCSX2 to crawl with it and look really ugly but is not quite like that.
Yes, it doesn't look that good as zzogl but is almost there (can I force somehow the antialiasing even more to get rid of the rough edges?) and is pretty fast.
About Force-feedback.
The good: Is working.
The bad: Not working so good
More specifically you barely feel it most of the time, with some moments when seems to behave almost OK...not consistent in other words.
Also the vibration is a bit confusing/not precise, sometimes starts to vibrate and doesn't stop when it should, or doesn't react when it should.
But I only tested this for a short time and maybe it's the game itself fault...I don't know.
About the weak vibration, are there any values (in the source) that I can alter in order to increase the force?
Also, I read that you bought a DS3 for testing this. Is it working OK for you?
I might buy one those eventually.
As a side note only the Logitech RumblePad gamepad is working with PCSX2/FF, the other one I tried (Xbox360) is not.
But as I said, is working!