Valkyrie Profile 2 - Silmeria Adjust Speaker position crashes game
#21
(04-20-2015, 05:44 AM)Kamijou Touma Wrote: oh another thing

Code:
Impossible blend for D3D: (Cs - 0) * As + Cs
Impossible blend for D3D: (Cs - 0) * 128 >> 7 + Cs

That can be ingored.

As for the TLB miss it bugg im thinking with Speaker potions from with in the game in conjution with Widescreen patchs enabled, as it happens on my end too, soon as you pick speaker position you get the screen you show then crashes with that TLB miss in the log. I also never touched it till you point this out. It also seems to only happen if you have Enable Widescreen patches enabled, so if you must use this set it up before enabling widescreen patches

Really no reason to mess with imo either i didnt mess with it when i actual played the game on ps2 on my long since gone CRT TV, how i miss CRT tech far superior then LCD/LED where it counts better darks and non extant response times so no motion blur like lcd/led. just not in size and weight
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#22
(04-20-2015, 07:42 PM)tsunami2311 Wrote: That can be ingored.

As for the TLB miss it bugg im thinking with Speaker potions from with in the game in conjution with Widescreen patchs enabled, as it happens on my end too, soon as you pick speaker position you get the screen you show then crashes with that TLB miss in the log. I also never touched it till you point this out. It also seems to only happen if you have Enable Widescreen patches enabled, so if you must use this set it up before enabling widescreen patches

Really no reason to mess with imo either i didnt mess with it when i actual played the game on ps2 on my long since gone CRT TV, how i miss CRT tech far superior then LCD/LED where it counts better darks and non extant response times so no motion blur like lcd/led. just not in size and weight

So it's possibly an incompatible widescreen code causing it. I guess it's the 'window' popping up causing the crash. The WS hack forces that particular window to be rendered in WS, and PCSX2 or the game doesn't like it. Or it's just a bad address being altered.
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#23
(04-20-2015, 08:13 PM)Ryudo Wrote: So it's possibly an incompatible widescreen code causing it. I guess it's the 'window' popping up causing the crash. The WS hack forces that particular window to be rendered in WS, and PCSX2 or the game doesn't like it. Or it's just a bad address being altered.

yes it incompatibility with WS patchs disabling resolved and yes it speaker position popup window causing it.

I have update the pcsx2 wiki for VP2 to show a fix for this along with few other updates.

I honestly never used the function so i didn't know about this till it was pointed out or i would put this in pcsx2 wiki for vp2
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#24
In the WS patch I noticed this code:

Code:
//Ignore GameGuard (prevents freezing)
//patch=1,EE,FE129B51,extended,800813BF
//patch=1,EE,000FFFFE,extended,0000022D
//patch=1,EE,000FFFFF,extended,0000022D
//patch=1,EE,9013A550,extended,0C04E8FC
//patch=1,EE,E0033B40,extended,0035EC8C
//patch=1,EE,104234AA,extended,00001000
//patch=1,EE,10423662,extended,00001000
//patch=1,EE,1042382A,extended,00001000
//patch=1,EE,E0027EC0,extended,0049550C
//patch=1,EE,2049BCB0,extended,03E00008
//patch=1,EE,2049BCB4,extended,00000000
//patch=1,EE,E007E140,extended,0036D90C
//patch=1,EE,203683D4,extended,00000000
//patch=1,EE,103AD16A,extended,00001000
//patch=1,EE,103AD61E,extended,00001000
//patch=1,EE,10430B76,extended,00001000
//patch=1,EE,10430BE2,extended,00001000
//patch=1,EE,10431A66,extended,00001000
//patch=1,EE,10431C1E,extended,00001000
//patch=1,EE,D0397CAC,extended,0000102A
//patch=1,EE,20397CB0,extended,00000000

Can one of you guys enable this code and test the game and the Speaker Settings and see if it happens again?

It might be completely unrelated, but it's worth a shot.


[Edit]
Found my game. The gameguard code does not fix it.
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#25
Uh i use Imgburn to rip the discs which is what was recommended by a lot of users here
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#26
Yeah, it's not your fault. It's the widescreen patch causing it for whatever reason.

[Edit]
Actually after looking at this game's options, is the widescreen patch even necessary at all? There's a 16:9 setting right there in the options.
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#27
(04-20-2015, 11:29 PM)Ryudo Wrote: Yeah, it's not your fault. It's the widescreen patch causing it for whatever reason.

Actually after looking at this game's options, is the widescreen patch even necessary at all? There's a 16:9 setting right there in the options.


Yeah i just saw it
thx guys i appreciate the help with finding the reason behind the crashes :3

also sorry for the late replies

also you make a good point

why is there a widescreen hack when the game asks you if you want 16:9 or 4:5(not sure if this is correct) in the beginning?

EDIT:
could the 16:9 setting possibly not be working? if so then i could see why the hack exists but if not then why?
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#28
it actual not need for this game, as you can set the game to 16:9 which widescreen anyway
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#29
(04-20-2015, 11:49 PM)tsunami2311 Wrote: it actual not need for this game, as you can set the game to 16:9 which widescreen anyway
if said patch is no longer needed and only hampers the game by creating bugs i would recommend it be removed
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#30
It's probably needed after all.. I did some comparing using the in-game 16:9 WS and the regular 4:3 style. In-game 16:9 is not working properly and still stretches the image a bit.

[Image: VP2-Comparison.jpg]


Using the WS patch the 'text' still isn't perfect, but the 3d backgrounds and stuff are being rendered more accurately to match 16:9 better.

Whether it's worth it though... that's a different story. There's random freezes in the menu even at other spots. I can't seem to accurately reproduce it, but it doesn't happen with the WS patch disabled. Quite a problematic patch.
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