Waiting for Gabest's revival (DX 12 Support)
#41
DirectX 12 isn't going to be a magic fix for us, in fact in the light of what DX12 is meant to sort, the emulator will see little impact. It is designed to reduce the overhead on games that do millions of draw calls per second, we do 10's of thousands, so the difference will be marginal.

This is a pointless begging thread so I'm going to close it. If it happens, it happens.
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#42
Quote:10's of thousands
That the most intensive games. 90% of the games don't break the 1000 barrier.




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