What's the state of PS2 emulation these days?
#11
(07-01-2013, 08:05 AM)Scootaloo Wrote: Duh. The whole point of an emulator is to make it as accurate as possible. In turn this means that things may get more demanding or slow other games down. However the point is to get the emulator to act as close as possible to the real thing, playing all games, and acting like a real one would.

what i meant by brute force that depending on the CPU's power rather than the Game/emulator optimization Wink
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#12
What's the story with the stable release of the emulator? Are people forging ahead on their own with the SVNs for specific issues or is there an end goal? Will there ever be another stable official release with everything wrapped up?
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#13
there isn't much updates in the SVN to make it stable qualified Wink

and Auto using SVNs is wrong :

(08-03-2012, 09:54 PM)avih Wrote: Might be worth noting that the release build is faster than the SVN builds (even if it's the same source code), because it's built in a longer, optimized process, called PGO.

PGO - Profile guided Optimization - starts with a "normal" build, then it's used for a while (to play games) by the devs, and it "learns" what parts of the code need optimizations. It's then compiled again using that info, and this results in a faster and optimized final build. This process takes quite a bit of time, so it's not used with the normal nightly builds.

The result is that the release is faster in about 5-10% over the nighty builds with the same source code with most games.

Enjoy Smile
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#14
Svonn wrote-Will there ever be another stable official release with everything wrapped up?
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an golden question i think when old devolopers come back to project maybe be things pickup again:-)
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