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Oh I just forgot to protect the variable for Windows. Just need an assert(0) on Windows. I need to check AVX2.
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Curious , will we see 64bit outperform 32 when it's optimized in the future?
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11-22-2016, 08:18 AM
(This post was last modified: 11-22-2016, 09:24 AM by gregory.)
Honestlyso far it is quite bad. GSdx Code is already optimized to use additional registers. To use the x64 addresing mode (aka rip addressing). It will already be a huge work to reach the 32 bits level, if it even possible. I need to benchmark the hw renderer.
Edit: good news I found a terrible bug that was holding the performance. On my sotc testcase I have now 28.6 (32 bits) and 30.4 (64 bits)