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Wild Arms 3 To Slow
#1
While I know I would probably never get it perfect(from what I understand there is always a bit of lag or over running when it comes to emulators simply because the systems they are emulating tend to need a lot of parts that are very hard to get right on a computer), at the current speed's it's going I am starting to to feel like I should slam my head into the ground a few times.

In Wild Arms 3 I have two problems:
One where word boxes seem to have a odd glitch effect of letters missing a slice and that sliced section seeming to have been moved over to the left or right a bit.
One where it's running at the max of 5.10 fps any time a character is on screen (in other words small sections where in a short animation characters are not seen on screen is the only time it's going at a normal speed.

Any suggestions or ideas on how to fix this would be nice.

Specs
Model:ASUS CM5570
Processor:Intel® Core™2 Quad CPU Q8200 @ 2.33 GHz 2.34 Ghz
Memory (Ram): 6.00 Gb
System type: 64-bit Operating Sysem

:Current configuation:

Emutation settings_

VUs=
VU0:MicroVu Recompiler
Claming Mode:Normal
Round Mode: Chop/Zero
VU1: MicroVU Recompiler


EE/IOP=
EmotionEngine:Recompiler
IOP:Recompiler
Round Mode: Chop / Zero
Clamping Mode: Normal

GS=
Default

GS Window=
Default

Speedhacks=
Enabled Speedhacks
EE cyclerate: 2
VU Cycle Stealing: 0
Enabled INTC Spin Detection
Enabled Wait Loop Detection
Enabled mVU Flag Hack

No game fixes Enabled

Plugins_

GS: GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 [gsdx-sse2-r4600]
PAD: LilyPad svn (r2591) 0.10.0 [LilyPad-r2591]
SPU2: SPU2-X r4600m 1.4.0 [spu2-x-r4600]
CDVD: Linuz Iso CDVD 0.9.0 [CDVDisco]
USB: USBnull Driver 0.7.0 [USBnull]
FW: FWnull Driver 0.6.0 [FWnull]
DEV9: DEV9null Driver 0.5.0 [DEV9null]

(If you can't tell from all of this information, yes I have no idea what I am doing, for all I know I am missing parts.)
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#2
What do the EE/GS% numbers in the game window say when you get slowdowns?

Try ticking the "Native" checkbox in GSdx graphics plugin.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
Clicking 'Native' seems to have fixed text boxes

and it is now jumping up to 10 fps

as for EE/GS

is is showing around
EE: (Max)17% (Min) 9%
GS: (Max)110% (Min) 95%
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#4
Are you perhaps using software mode?
Its even slow on my pc(about30fps) in software mode. The games is quite GS heavy so using your GPU is advisable. I dont know what GPU you have though.
Specs:
CPU: C2D E8400 @ 3.6
GPU: GTX 560Ti 2Gb
MOB: Asus P5QL
RAM: Crucial 4Gb
OS: Windows 7 64bit/XP 32bit
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#5
I have been changing that around for a while now, about a minute ago I changed it to.

"Direct 3D 10 (Hardware)"

hm, for GPU do you mean:
NVIDA GeForce G100


Also of note:
fps went up to 30's(max) down to 10's(min) after I switched to Direct 3D 10 (Hardware)
EE is mostly sticking to the 20's
and GS is mostly 10 to 15
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#6
That is a very very slow graphics card unfortunately.

You can try enabling the Hacks panel in GSdx and setting Skipdraw hack to 1-3 (GSdx > Hacks subsection in the configuration guide):
http://forums.pcsx2.net/Thread-Official-...v0-9-7#Gfx
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#7
(06-01-2011, 09:51 AM)Shadow Lady Wrote: That is a very very slow graphics card unfortunately.

You can try enabling the Hacks panel in GSdx and setting Skipdraw hack to 1-3 (GSdx > Hacks subsection in the configuration guide):
http://forums.pcsx2.net/Thread-Official-...v0-9-7#Gfx

Hm, is there any graphics cards that you would suggest as a upgrade, recently I have been looking into getting a few parts replaced on this computer so that it works better for gaming.

Already done.
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#8
Depends on your budget, anything like a 9600GT/9800GT or higher would be great already.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#9
That and they can be had for 50 bucks right now. It will still be slow on those if you try run at higher then native res that's one of the few my 8800GT can't really run at high res.
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#10
Skipdraw will let you run it at higher resolution Tongue2
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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