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Wild Arms 3 the screen shakes rapidly
I tried wwith or without speed hacks, I tired with otherDirectX the screen still shakes rapidly, even the main menu. Help

Graphics: GSdx 1873 (MSVC 15.00, SSE2) 0.1.15
Sound: SPU2-X 1.2.0
Controller both: Lilypad 0.0.9
Cdvdrom: Linuz Iso CDVD 0.8.0
Dev9: DEV9null Driver 0.4.0
Usb: USBnull Driver 0.6.0
Firewire: FWnull Driver 0.5.0
Bios: USA v02.00(14/06/2004) Console

Resolution: 1280x1024 75Hz
Renderer: Direct3D10 (Software)
Interlacing: None
Aspect Ratio: 4:3
D3D Interlaal res: 1024, 1024
Advance Options
Round Mode: Chop Zero
Clamp Mode: None, Flush to Zero, Denormals are Zero

CPU Vendor: AuthenticAMD
Family: AMD Athlog™64 X2 Dual Core.
CPU Speed: 2186 MHZ
Features: MMX,SSE,SSE2,SSE3
EERec and VU Recompilers are checked, Muilti Threaded Mode is checked
Frame Limiting: Normal

Speed Hacks
Use x2 Cycle Rate
INTC Sync Hack
Enable IOP x2 Cycle Rate
WaitCycles Sync Hack

Sponsored links

toggle F5 until the shake is to set interlance as "Weave-bbf" for WA3
Main Hub:i5-4670(3.4Ghz Factory Clocked),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
i have interlacing set to blend-bbf and didn't have any shacking problems in any games
for me weave makes the motion scenes look like crap(it looks like they are cut in lines or something).

I tired but its still shaky.
Any other suggestions?
It's possible speedhacks are creating the extra shaking, try turning them off specially the "VU cycle stealing" one.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64

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