03-03-2012, 01:36 AM
(This post was last modified: 03-03-2012, 01:42 AM by hyakki.)
I doubt it, AMD processors are slow with pcsx2 and rouge galaxy needs a really powerful system to play full speed, usually c2d @ 3.5-4ghz or i5/i7 3.2+ghz,
the video card is ok and ram is decent...
Intel Core I7 email@example.comGHz(TB, HT), 6GB DDR3@1600MHz, Geforce 970 G1
Quite the fact, Rogue Galaxy is a rather heavy addict on CPU resources. On a quad core and still getting framerates as low as 50 with all the hacks on at certain places. Texture scaling doesn't really seem to make a difference from native to x3 for me. I don't quite understand why the squad mates are so much more of a load than regular NPCs though. And entering combat really seems to relieve the emulator as i'm easily hitting well over 90 frames, even with as much as 6 enemies on the field.
So your system specs are quite decent. The game WILL be playable, but don't expect whooping speeds with a CPU like that. Your RAM is fine, and your GFX should handle the game ok. Although the best answer to your question would be actually playing the game and seeing for yourself.
I recommend you do not resort to frameskipping. (try if curious, of course)
You would be better off using the EE Cyclerate and VU Cycle Stealing slider for what you can.
Their use may break some games, especially possible when used in excess,
but you can gauge them, and likely find performance gains with little, to no breaking.
Frameskipping can make it "work", but is not exactly pretty for most.
With it, there's a near guarantee that things will get choppy.