That game has been suffering for as long as i can remember. The streets are completely and utterly pitch black in hardware rendering (no idea about GL rendering because i can't use it), and the videos stutter constantly as if the audio and video are constantly changing framerates and are unable to sync with one another.
The game gets a decent enough speed in hardware rendering but due to the black road it's extremely difficult to play, and software rendering is quite freaking taxing unless i turn all the speedhacks on. Even then i might get full speed but it seems like the game itself is designed to skip frames to compensate.
Just wondering if some GSdx guru would feel like taking a look at what exactly is going on with the road textures being the only game-breaking bug this game exhibits (besides the stuttery videos).
The game gets a decent enough speed in hardware rendering but due to the black road it's extremely difficult to play, and software rendering is quite freaking taxing unless i turn all the speedhacks on. Even then i might get full speed but it seems like the game itself is designed to skip frames to compensate.
Just wondering if some GSdx guru would feel like taking a look at what exactly is going on with the road textures being the only game-breaking bug this game exhibits (besides the stuttery videos).