06-12-2015, 01:46 AM
With the release of Windows 10 on the horizon and along with it coming Directx 12 (and Vulkan on the OpenGL side of things) I was just wondering if there is anyone in the community with the skills to make a DX12 plugin? The benefits the new API brings to making more efficient use of multithread CPUs and reducing CPU bottlenecking on lower end CPUs can not be ignored in my mind.
(more on the benefits of Directx 12 here: http://blogs.msdn.com/b/directx/archive/...tx-12.aspx ).
However in my time at the forums I have seen multiple posts saying the author of GSDX is long gone... Thus my question: Do we have any coders capable of making this happen? I myself do have some C++ and python experience but I am a pretty entry level coder... I would love to work on it but fear I lack the skills and experience
(more on the benefits of Directx 12 here: http://blogs.msdn.com/b/directx/archive/...tx-12.aspx ).
However in my time at the forums I have seen multiple posts saying the author of GSDX is long gone... Thus my question: Do we have any coders capable of making this happen? I myself do have some C++ and python experience but I am a pretty entry level coder... I would love to work on it but fear I lack the skills and experience
Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra
1TB + 2TB WD Black SN770 | Windows 11 Pro x64
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra
1TB + 2TB WD Black SN770 | Windows 11 Pro x64