09-16-2014, 11:26 AM
Added your patch.
Windows - Compile Guide and Support
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09-16-2014, 11:26 AM
Added your patch.
09-16-2014, 03:38 PM
09-16-2014, 07:27 PM
Good to know. I didn't even know where to look for testing this
09-16-2014, 11:36 PM
(09-16-2014, 07:27 PM)rama Wrote: Good to know. I didn't even know where to look for testing this Yeah, I know that who can test these things may be few. FYI, here is one of cheats for testing using FFX. patch=1,EE,2031BBAC,extended,00000001 patch=1,EE,D031A028,extended,00200064 patch=1,EE,2031BBAC,extended,0000C350 This cheat means like this: Lulu's HP = 1 if (Gil < 100) Lulu's HP = 50000 But old implementation is: Lulu's HP = 1 if (Gil == 100) // Incorrect Lulu's HP = 50000 An image below is a result of these tests. [attachment=52457] I did these test for all new implementation and some not changed old implementation.
I had some errors while trying to compile SPU2-X
and this weirdness with gsdx debug Eventually, even some warnings
09-30-2014, 09:18 PM
What were you using to compile? The latest GIT still compiles fine for me in VS2013.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
09-30-2014, 10:11 PM
09-30-2014, 10:22 PM
(This post was last modified: 09-30-2014, 10:23 PM by Blyss Sarania.)
Ahh. Okay. I can't build debug SPU2-X either, so I don't know. But I can build GSdx debug/devel.
Just a note, unless you are debugging the plugins themselves, only PCSX2 itself needs to be built under debug/devel to get the debug functions. Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
09-30-2014, 11:12 PM
(09-30-2014, 10:22 PM)Blyss Sarania Wrote: Ahh. Okay. I can't build debug SPU2-X either, so I don't know. But I can build GSdx debug/devel.Thanks for the tip Even though, it's always better to check for errors like here every now and then
04-16-2015, 11:48 PM
Hi. I have a problem with GSdx compiling! Every time I try to only Build GSdx with VS2010, I get many syntax errors and other errors from GLLoader.h and then >Build FAILED.
I can compile PCSX2. But can't compile GSdx! Code: 1>------ Build started: Project: GSdx, Configuration: Debug SSE2 Win32 ------ |
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