World Series Baseball 2K3 [SLUS 20611] (U)
#1
status=4;
version=1.7.0;
console=PS2;
crc=35358409;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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2.5 TB Hard Drive Space | Windows 7 Ultimate x64

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#2
1)Game Title:World Series Baseball 2K3
2)ELF nameWackoLUS 20611
3)Game CRC-35358409
Compatibility report:

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 5 of june Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:The Game

Bugs:Will hang,or not continue in the loading,before In Game.

Status

Menus
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#3
PC Specs:

CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.5.0 3314 - Windows 7 SP1
If other please specify: N/A

BIOS Used: USA v01.50(28/12/2000) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 3x Native, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: None

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: little

Comments:

Opening intros and menus plays and work correctly. But when finishes a loading of gameplay, game freezes. And the emulator stops responding to commands and it must be forcibly closed.

Bugs:

Broken fonts on every resolution higher than native.

Status
Menus


Attached Files
.png   Fonts in native resolution.png (Size: 80,73 KB / Downloads: 232)
.png   Fonts in every resoluition, higher than native.png (Size: 174,84 KB / Downloads: 225)
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#4
(11-23-2019, 10:07 PM)ANd93ml Wrote: PC Specs:


Comments:

Opening intros and menus plays and work correctly. But when finishes a loading of gameplay, game freezes. And the emulator stops responding to commands and it must be forcibly closed.

Bugs:

Broken fonts on every resolution higher than native.

Status
Menus

The broken fonts are basically a natural consequence of the upscaling. it's not really a bug.. but who knows. maybe they might be able to create some sort of new upscaling hack that better addresses the issue.
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#5
PC Specs:

CPU: Intel® Core™ i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.0-dev-216
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL (Hardware), Binilear (PS2), 3x Native, Basic Blending Accuracy,

GSdx HW Hacks:

Speedhacks Used:

N/A

GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes

Amount of testing done (little/medium/much/completed-game): little

Comments:

it gets in-game for a moment. it drops down to the 1.36 fps and spams "Gif Unit - GS packet size exceeded VU memory size!". i don't have the patience to find out if it's actually playable

Bugs:

"Gif Unit - GS packet size exceeded VU memory size!"

Status
Ingame
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#6
PC Specs:

CPU: Intel® Core™ i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.0-dev-940
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, Binilear (PS2), 3x Native, Basic Blending Accuracy,

GSdx HW Hacks:

Speedhacks Used: TURN OFF INSTANT VU1 AND MTVU

GameFixes Used: "VU0 Kickstart to avoid sync problems with VU1" to make players invisible if you want to do that.

Amount of testing done (little/medium/much/completed-game): little

Comments:

needs "Instant VU1" and "MTVU" Speed hacks off ironically enough to get the game up to any sort of playable speed. -players are SPS monsters.

you can make the players disappear if you enable the "VU0 Kickstart to avoid sync problems with VU1" GAME FIX making the game in a strange way sort of playable.

Bugs:

SPS player monsters monsters

Status
Ingame
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