They're not memory leaks.
We have games doing just very silly things that cause huge overhead when emulated.
One fix for the problem is optimization for those cases, which is tricky and can lead to poor performance.
The other fix is simply extending the limits with x64.
Edit: Thanks for the support Gregory
We have games doing just very silly things that cause huge overhead when emulated.
One fix for the problem is optimization for those cases, which is tricky and can lead to poor performance.
The other fix is simply extending the limits with x64.
Edit: Thanks for the support Gregory