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XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller
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Sekuroon Offline
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Post: #1081
RE: XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller
I thought I'd give this a try at the recommendation of another FFXI player. Motioninjoy is clunky and annoying and has started causing me blue screen issues due to the drivers anytime my usb unplugs oddly.

After following the instructions I was eventually able to get most everything working aside from the trigger buttons. Not that they aren't working, simply that FFXI can't detect input from them and I can't assign any buttons to them since the FFXI config won't accept the input. I read through some of this thread and scanned much of the rest. I saw a few posts about switching the bumpers and triggers but I use all the buttons so it really isn't an option for me. It seems the issue is an input type issue. Is there anyway to mod something so the program can parse the input and spit out a regular button press? It would help out immensely if this could be done by any means, even an additional program. I apologize if I've missed any additional posts addressing this issue.

Additionally I have a Broadcom BCM20702 bluetooth 4.0 USB dongle. It's ID is USB\VID_0A5C&PID_21E8&REV_0112 and it appears to be on your list but even following the directions, I'm not quite sure I'm doing it right. That support would be in the update file right?

Thanks for your work on this project, it's pretty awesome and well made. I wish I could use it right now but I don't have enough buttons!
Today 03:14 AM
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faseone Offline
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Post: #1082
RE: XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller
(Today 03:14 AM)Sekuroon Wrote:  I thought I'd give this a try at the recommendation of another FFXI player. Motioninjoy is clunky and annoying and has started causing me blue screen issues due to the drivers anytime my usb unplugs oddly.

After following the instructions I was eventually able to get most everything working aside from the trigger buttons. Not that they aren't working, simply that FFXI can't detect input from them and I can't assign any buttons to them since the FFXI config won't accept the input. I read through some of this thread and scanned much of the rest. I saw a few posts about switching the bumpers and triggers but I use all the buttons so it really isn't an option for me. It seems the issue is an input type issue. Is there anyway to mod something so the program can parse the input and spit out a regular button press? It would help out immensely if this could be done by any means, even an additional program. I apologize if I've missed any additional posts addressing this issue.

Additionally I have a Broadcom BCM20702 bluetooth 4.0 USB dongle. It's ID is USB\VID_0A5C&PID_21E8&REV_0112 and it appears to be on your list but even following the directions, I'm not quite sure I'm doing it right. That support would be in the update file right?

Thanks for your work on this project, it's pretty awesome and well made. I wish I could use it right now but I don't have enough buttons!

Honestly, it's because the controller is recognized as a xbox controller. They don't work with FF11 either, at least the triggers don't.

I simply remap a few buttons with FF11 config.
L1= usually autorun, I made this Ctrl for macro palette
R1= usually logout (really not needed) I made this Alt for macro palette
Finally I change Right stick push in to autorun, since i dont zoom in to first person ever.

The thing to get used to is just the macro palettes being "higher" on the controller. Takes about a day or two and good to go.
Today 03:07 PM
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Sekuroon Offline
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Post: #1083
RE: XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller
Thanks for the suggestion. I could reformat my buttons and adjust but I really need every button I can get. View change is something I'd prefer not to loose though I could technically just hit the 5 on the numpad so it wouldn't be terrible. I use R1 as a trigger to switch game instances and start and select and the PS3 button are all used as trigger spells to take some action on my alt. If it's not an option and it never will be, that's fine, I'll get a new adapter and use my ps2 controller and loose a single button and wireless or go regretfully back to motioninjoy and just secure my usb so it can't disconnect.
Today 03:23 PM
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GeminiFyre Offline
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Post: #1084
RE: XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller
So I try to download the driver package and every time I open it it says that the file is corrupt

! C:\Users\Nyte\Downloads\ps2\SCP-DS3-Driver-Package-1.0.0.103.7z: The archive is corrupt

I guess I should also include my dongle that I'm using and see if it is supported fully.

This is the hardware ID

USB\VID_0A5C&PID_21E8&REV_0112
USB\VID_0A5C&PID_21E8

And this is the dongle itself
http://www.iogear.com/product/GBU521/

I see that the HID is on the compatibility list but I don't know if that's just a chipset design like how different wireless USB adapters can use the same chipset but perform differently. I read something about EDR and from what I can see my specific device (and I could be wrong) doesn't seem to support EDR. Would I have to buy a different dongle entirely?
(This post was last modified: Today 05:18 PM by GeminiFyre.)
Today 04:59 PM
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hoeboo Offline
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Post: #1085
RE: XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller
Software works great through usb but can't pair with built-in Asus bluetooth. it is 2.1+edr hardware id is USB\VID_054C&PID_0268&REV_0100.
Today 07:46 PM
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