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Xenosaga 2 issues latest GIT build
#1
It's kind of hard to describe the issue so I'll just throw up a screenshot
[Image: capturez8u8b.png]
As you can see there are rainbow colored lines going across the screen.




Here's my GSDX settings
[Image: capture2dju25.png]
Emulations settings are on the preset 2 Safe (Faster)

Specs are in my sig
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#2
Did you try with a lower CRC. Besides I suggest to enable Hardware depth.
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#3
Dropped the CRC level to "OpenGL recommended" and enabled hardware depth. Still getting the lines.

Update: Direct3D11 backend fixes the issue.
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#4
Do you get the lines in software mode?
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#5
(04-20-2016, 04:52 PM)FlatOut Wrote: Do you get the lines in software mode?

It does not appear in OpenGL software mode
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#6
Does the same happen in native resolution?
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#7
(04-20-2016, 04:59 PM)willkuer Wrote: Does the same happen in native resolution?

It does not happen at native res
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#8
What about align sprite hack using upscaling?


(I guess it is the same problem as in FFX using upscaling... you just see some background through the holes due to upscaling)
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#9
(04-20-2016, 05:04 PM)willkuer Wrote: What about align sprite hack using upscaling?


(I guess it is the same problem as in FFX using upscaling... you just see some background through the holes due to upscaling)

The align sprite hack at above native res in OpenGL mode does not fix the issue
OS: Windows 10 64 bit
Processor: i7-6700k
GPU: AMD R9 Nano
Ram: 16GB DDR4
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#10
Could you find first version that trigger the issue?
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