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Xenosaga Episode II - Jenseits von Gut und Bose [SLUS 20892] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=EB39ABEC;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at 200% speed.

Bugs:

N/A

Status
Playable
[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:

CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB

Build Description: PCSX2 1.3.0 Git 2014/07/08 (v1.21-213) - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

BIOS Used: US v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:
Work fine at max speed (60fps) in hardware mode using also custom resolution (1920x1080) with only a few slowdowns (40-50fps) .

In Direct3d9 renderer (hardware mode) some light reflections cover your character as you move over or through them.
Also near the start of the game when i try to use savestates i get this error "oh noes! Out of memory!" . Selecting allow 8-bit textures in GSDX plugin fixed the problem for me.
All of the above happened only in Direct3d9 renderer. With Direct3d11 everything works fine but a bit slower (around 10-15fps down in d3d11)

Using any resolution other than native cause some minor glitches.For example during some cutscenes a few lines appear over chaos face. In character menu screen a yellow line appear at the bottom of the screen.
Enabling HW Hacks at GSDX plugin and setting TC Offset X = 0 and TC Offset Y = 1000 fixes most of these glitches.

This bug only happened once and i wasn't able to reproduce it again but i will mention it just in case it happen again to someone else. I was moving through objects that i was supposed to break them for items and i wasn't able to target them. Loading the game from memory card (not savestates) fixed the problem.


Bugs:
N/A


Status
Playable


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#4
PC Specs:

CPU: Intel Core i5 2500K @ 4.2Ghz
GPU: Nvidia Geforce GTX660 (NVIDIA 368.22 drivers)

BIOS Used: Europe v01.70(27/02/2003) Console

Build Description: PCSX2 1.5.0 GIT rev e329b6f (build bot 1065)

EE/VU Clamp modes: Full/Extra+Preserve Sign
EE/VU Rounding: Chop/Chop

GSdx:
OpenGL hardware
Scaling x3
Accurate Date
Blending Unit Accuracy: High
CRC level: Partial (OpenGL)


Speedhacks Used:

Recommended,MTVU

Gamefixes Used: N/A

Amount of testing done (little/medium/much/completed-game): Much

Comments:
Works great, almost 0 glitches.

Bugs:
Some scaling issues like the lines in chaos face as said above, TC Offset X = 0 and TC Offset Y = 1000 takes care of it Smile
Even the Erde Kaizer effect issue seems to work properly now

Status
Playable
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