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Xenosaga III brightness variation issue
#1
First of all, I prefer to stick with hardware rendering when come to PCSX2 emulation because I always going up to 2x or 3x native resolution to make the game look better.

This problem exists only in hardware mode, even with native resolution enabled. In certain part of Fifth Jerusalem or possibly in the other dungeon, I encountered this graphical glitch in form of brightness variation. Sometimes it's bright, and sometimes it's dark.

For aesthetic sack, I am rather annoyed. Is there any way to fix it?

For an identical spot of Fifth Jerusalem,

[Image: pcsx2graphicalproblem.jpg]
It's bright.

Walking around again.....

[Image: pcsx2graphicalproblem2.jpg]
It's dark

This cycle will repeat again in rather random interval.

I don't think my computer is what cause the graphical glitches, but will someone confirmed for me please? ( Emulation with AMD/Nvidia generate less graphical issues with Emulation with Intel Graphics, but I not sure about AMD vs Nvidia. )

i7-2600k
4 GB
Sapphire Radeon HD 6850

I'M USING THE SVN BUILD AND official build but all produce the same result.

Please, I don't like software mode.
Intel® Core™ i7-2600K Processor overclocked to 4.70 Ghz
Cooler Master Vortex Plus
Kingstom 4GB 1333Mhz DDR3 RAM
ASUS P8Z68-V Motherboard
Sapphire Radeon HD 6850
Western Cavier Blue 500 GB
Cooler Master GX 550W
Cooler Master Elite 430

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#2
Try using DX9 mode.
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#3
^I try DX9 but it has massive tearing during the cut scene, but the brightness variation bug had been fixed though. Now about the massive tearing, is there any possible explanation? I turned on Vsync to test but there is short burst of black flicker every second interval.
Intel® Core™ i7-2600K Processor overclocked to 4.70 Ghz
Cooler Master Vortex Plus
Kingstom 4GB 1333Mhz DDR3 RAM
ASUS P8Z68-V Motherboard
Sapphire Radeon HD 6850
Western Cavier Blue 500 GB
Cooler Master GX 550W
Cooler Master Elite 430

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#4
Do you have the dynamic Vsync feature enabled? It doesn't work well with DX9 mode.
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#5
Yes, I have it on but now I turned it off and enabled "Wait for Vsync to refresh". I will test again on the cut screen though.
Intel® Core™ i7-2600K Processor overclocked to 4.70 Ghz
Cooler Master Vortex Plus
Kingstom 4GB 1333Mhz DDR3 RAM
ASUS P8Z68-V Motherboard
Sapphire Radeon HD 6850
Western Cavier Blue 500 GB
Cooler Master GX 550W
Cooler Master Elite 430

Reply
#6
its not brightness variation, its the shadows being rendered incorrectly in the DXGI renderer
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#7
^So is the plugin at fault or what?
Intel® Core™ i7-2600K Processor overclocked to 4.70 Ghz
Cooler Master Vortex Plus
Kingstom 4GB 1333Mhz DDR3 RAM
ASUS P8Z68-V Motherboard
Sapphire Radeon HD 6850
Western Cavier Blue 500 GB
Cooler Master GX 550W
Cooler Master Elite 430

Reply
#8
Ok this time DX9 massive tearing in cut scene coming up. WTF?

[Image: graphicalproblem4.jpg]
Intel® Core™ i7-2600K Processor overclocked to 4.70 Ghz
Cooler Master Vortex Plus
Kingstom 4GB 1333Mhz DDR3 RAM
ASUS P8Z68-V Motherboard
Sapphire Radeon HD 6850
Western Cavier Blue 500 GB
Cooler Master GX 550W
Cooler Master Elite 430

Reply
#9
That doesn't look like tearing that looks like a bug where it incorrectly doesn't clear the background. When running a cutscene though some games actually do that by design. Unfortunately I have yet to get my hands on 3 and only have played I and II so I can't tell you which.
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#10
Ok, now I resort to use GDSX hack on DX9 or DX11. What hack does I need to implemented?
Intel® Core™ i7-2600K Processor overclocked to 4.70 Ghz
Cooler Master Vortex Plus
Kingstom 4GB 1333Mhz DDR3 RAM
ASUS P8Z68-V Motherboard
Sapphire Radeon HD 6850
Western Cavier Blue 500 GB
Cooler Master GX 550W
Cooler Master Elite 430

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