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Great =) If it works in those rendered cutscenes then its awesome cuz i can get by those few lagging points but cutscenes are what i need the most ^^
Core 2 Quad 2.4ghz
GF 8600 GTS 256/256
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For the 9001st time: Clamping etc are EE things, but the slowdown in cutscenes and mech battles are GS related. You might get overall better performance with lower clamping though, because a Core2Quad at mere 2,4GHz might also bottleneck Xenosaga. It is mainly a GPU-hog but also needs a potent CPU.
Intel i5 3450
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in the meantime I try to record in this game is already throwing me from the game and opens the ps2 browser menu. Do you know why this is happening?
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many save points are broken in XenoSaga 1 and theres no way to fix it except wait for the next save point that comes along
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Just a tip from my personal experience: when battling with mechs, use Software Mode. You may gain some FPS.
And alsays use save state before trying to access a save point.
Otherwise the game worked fine @2x resolution.
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The odd thing for me. You all say it is GPU intensive. My gpu/CPU dosen't go over 45% dut it still gives me crazy slowdowns. I read all the things here and even in Software mode it still runs slow for me. I know this game is still hard as hell for the emulator to run.
MOBO - GIGABYTE X570 AORUS MASTER
CPU - AMD Ryzen 9 3900XT
RAM - 32 Gigs DDR4
HDD - To many to note. NVEM, SSD and HDD
GPU - Nvidia GTX 1070
OS- Windows 10
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um no
Xenosaga 1 is Cpu intensive down to the letter