Xenosaga feedbacks and settings
#11
To list a few

Flashing/strobbing lights that should otherwise be solid
Certain cutscenes have character models or faces missing
Entering some area's makes an entirely white screen because it wants to do a post process alpha type effect (only ever experienced this in XS2 though)
Also in XS2, the shadows aren't entirely skipped, they sometimes appear on the edges of the screen and follow the players movement (probably meant to be clipped by a TV's aspect ratio)

i got the first 2 quite often in XS1 and 2 until i switched it to D3D9.
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#12
Were all these caused by skipdraw 1 or just by DX10 being buggier than 9? Tongue
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#13
Nah, i could get the same skipdraw glitches in d3d9 xD


yeah, skipdraw at 2 causes all those issues, at 1 it just hides the shadows. on XS1, but D3D9 shouldn't even need it anymore. so you shouldn't get the lines and wont have to skip shadows :\

d3d9 sometimes needs the alpha hack and offset correction so the ingame cutscenes don't appear doubled too
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#14
I tested this
d3d9 has no effect, I all got thoses lines in front of text box.
And to fix the "shadow lines" d3d9 doesnt work too
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