ZZogl: ERROR: Need GL_EXT_framebuffer_object for multiple render targets
#11
hum what is the include path? Did they only remove google?

my advice is to update the arch cmake files with only the new path. Then I can find a solution later to support both path in the same time.
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#12
Ah, solved: The correct include path is "/usr/include/sparsehash/internal/sparsehashtable.h" (see "internal")

This must be applied to both 'cmake/FindSparseHash.cmake' and 'common/include/Utilities/HashMap.h'. Without this last one, compilation will fail.

I added this to my package rules (aka PKGBUILD):

Code:
sed 's#google/sparsehash#sparsehash/internal#' \
    -i cmake/FindSparseHash.cmake \
    -i common/include/Utilities/HashMap.h


fyi: http://code.google.com/p/sparsehash/issues/detail?id=81&thanks=81
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#13
Yay, now it works! I have a different problem, though - I get about 20fps in the intro (my computer is probably too old Sad), and then it shows me a memory-card menu (where I get about 40-50 fps, do you think I could still play the game?) - I can format the cards, but nothing else. I've also tried linuziso plugin, but then it just crashes:

Code:
...
*** Device 9: 'default' (ALSA) (selected)
*** Device 10: 'dmix' (ALSA)
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
pcsx2: xcb_io.c:178: dequeue_pending_request: Předpoklad „!xcb_xlib_unknown_req_in_deq“ nesplněn.
zsh: abort      pcsx2
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#14
For the cd plugin uses the null one with an iso dump of your games . the Speed depends on game. There is a factor 100 so some could be playable. I try to port gsdx to openGL maybe it would be a bit faster, lets hope.[/code]
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#15
(02-14-2012, 02:42 PM)gregory Wrote: For the cd plugin uses the null one with an iso dump of your games . the Speed depends on game. There is a factor 100 so some could be playable. I try to port gsdx to openGL maybe it would be a bit faster, lets hope.[/code]

It will be faster in that way?
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
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#16
the cd plugin no! but it won't crash. The porting of gsdx to linux would help. What is your cpu? Your Gpu is already outdated .
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#17
This is interesting - if I "fully load" the CD/DVD, it throws me into the memory card menu, but when I "fast load" it, it crashes:
Code:
ZZogl-PG: Initialization successful.
ZZogl-PG: GSopen2 finished.
ZZogl-PG: Disabling MRT depth writing.
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'HDA VIA VT82xx: ALC660-VD Digital (hw:0,1)' (ALSA)
*** Device 1: 'sysdefault' (ALSA)
*** Device 2: 'iec958' (ALSA)
*** Device 3: 'spdif' (ALSA)
*** Device 4: 'default' (ALSA) (selected)
*** Device 5: 'dmix' (ALSA)
Zogl-PG:  Dummy transfer.
0mterminate called after throwing an instance of 'R5900Exception::TLBMiss'
zsh: abort      pcsx2

Could it be that the iso is wrong?
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#18
it could be. I personally use k3B to create the dump. Otherwise some games don't work.
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#19
@gregory

The issue reported here was fixed by Sparsehash's upstream in r114 (http://code.google.com/p/sparsehash/source/detail?r=114), which will be available in 2.0.2... Anyway, this won't affect archlinux users, as I mentioned in my last post in this thread.
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#20
Hum, can you make me a summary.

If I'm understand well, they fix the install path. What is the path now? Does Cmake find the include files? What (why) don't affect arch users?
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