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ZZogl -- Zero GS KOSMOS fork
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Flamma Offline
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Posts: 11
Joined: Sep 2009
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Post: #1031
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Hi
With AA I got strange glimmer.
http://img36.imageshack.us/img36/1453/beztytuuvu.png
I mean - objects are doubled.
How to fix it ?
10-28-2009 01:40 AM
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Zeydlitz Offline
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Posts: 961
Joined: Dec 2008
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Post: #1032
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
It is GSDX issue, doen't know what to do with it. I hope that on ZZogl there is no such glitches.
10-28-2009 07:41 AM
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rama Offline
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Posts: 1.791
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Post: #1033
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Hmm, just tested the latest revision with breath of fire 5. You seem to have issues with the UV coordinate system.
The precision is too low, causing textures to appear a bit too far on the left or right.

It's better than ZeroGS though, which doesn't even show these infoboxes at all Tongue

   
10-28-2009 02:40 PM
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Zeydlitz Offline
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Post: #1034
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
O'k. I should buy this game and look at this by myself. I have a few ideas.
10-28-2009 02:56 PM
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shadowayex Offline
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Posts: 9
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Post: #1035
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
I tried to build this plug in and got errors.

I was wondering if anyone had a pre-built one up for download.

EDIT: Btw I have PCSX2 0.9.5 for Ubuntu 9.04 Jauty
(This post was last modified: 10-28-2009 06:53 PM by shadowayex. Edit Reason: )
10-28-2009 06:35 PM
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SonicXPS2 Offline
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Posts: 185
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Post: #1036
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
(10-28-2009 06:35 PM)shadowayex Wrote:  I tried to build this plug in and got errors.

I was wondering if anyone had a pre-built one up for download.

EDIT: Btw I have PCSX2 0.9.5 for Ubuntu 9.04 Jauty

See the previous page ionsmurf's post.Its the latest r187 and it wouldnt hurt if you update your pcsx2

Modified Sonic Unleashed PAL (PCSX2 r1888/ZZogl r210)
[Image: 2ciimhv.png]
[Image: xp3ec0.gif]
(This post was last modified: 10-28-2009 07:02 PM by SonicXPS2. Edit Reason: )
10-28-2009 07:01 PM
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ZEROx Offline
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Posts: 150
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Post: #1037
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
I see there are great improvements in the plugin but, all games have big pixels on ZZOgl it's like games running 320x240 unfiltered
tied all settings-nothing maybe i miss some files or libraries i'm on Vista32 please help

Ninja(NGemu nickname: xcedf)Ninja
10-28-2009 09:30 PM
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Zeydlitz Offline
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Post: #1038
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Big pixels? Look at http://forums.pcsx2.net/attachment.php?thumbnail=13232 -- this pixels are big or no?
(This post was last modified: 10-28-2009 10:16 PM by Zeydlitz. Edit Reason: N/A)
10-28-2009 10:15 PM
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ZEROx Offline
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Post: #1039
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Well here is my problem


Attached File(s) Thumbnail(s)
       

Ninja(NGemu nickname: xcedf)Ninja
10-29-2009 07:13 AM
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Zeydlitz Offline
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Post: #1040
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
this is well know conflict between drivers AA settings and OpenGL -- Use default settings for drivers,
10-29-2009 11:37 AM
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