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ZZogl -- Zero GS KOSMOS fork
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salomaoo Offline
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Post: #41
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
oh, and these errors spamming the console whe AA set to 8x or 16x
ZeroGS: Cg error: CG ERROR : The parameter used is invalid.
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Cg error: CG ERROR : Invalid program handle.

(soorry about double post , tought it was gonna merge this one too :/)
(This post was last modified: 02-28-2009 02:23 AM by salomaoo. Edit Reason: )
02-28-2009 02:22 AM
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chuuey Offline
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Post: #42
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
well i managed to build the .dll as well with your tips Wink but it doesn't show up in my plugin selection menu in pcsx2 for some reason Sad

nevermind i didn't have cg.dll and another .dll in my pcsx2 root folder Wink

welp, it's great it compiled and all, but text and other stuff are distorted, i guess it's cause of the modifications Wink
(This post was last modified: 02-28-2009 03:03 AM by chuuey. Edit Reason: )
02-28-2009 02:49 AM
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satan666 Offline
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Post: #43
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
(02-28-2009 02:22 AM)salomaoo Wrote:  oh, and these errors spamming the console whe AA set to 8x or 16x
ZeroGS: Cg error: CG ERROR : The parameter used is invalid.
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Cg error: CG ERROR : Invalid program handle.

(soorry about double post , tought it was gonna merge this one too :/)

Could you make patch file or something? Thanks.
02-28-2009 05:56 AM
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Zeydlitz Offline
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Post: #44
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Do not try to build developer's build yet -- it's known to be buggied and spamm about Shaders when switching x8 and x16.

Quote:3-in zerogs.h:
//#include "common/PS2Etypes.h"
//#include "common/PS2Edefs.h"
moved #include "ZeroGSShaders/zerogsshaders.h" to after using namespace std;
4-in ZZoglcreate.cpp:
#include "resource.h"
Why? What was the reason? Correct way would be fix a reason, not just the symptom. All other seems to be nice.

I update almost everyting except this.

Quote:well i managed to build the .dll as well with your tips Wink but it doesn't show up in my plugin selection menu in pcsx2 for some reason Sad
Seems to have a linker error. Compiller are linker ouptup is really needed.
(This post was last modified: 02-28-2009 08:34 AM by Zeydlitz. Edit Reason: )
02-28-2009 08:28 AM
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chuuey Offline
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Post: #45
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
well i can use the plugin now, the problem it the graphics are all messed up, maybe it's because we need to bould ZeroGSShaders_2005.sln and then add them to zerogs?
02-28-2009 12:09 PM
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Zeydlitz Offline
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Post: #46
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
"messed up" -- as by final fantasy without ffhack'a? Or image blocks messed like:
   
Then turn ON bilinear filtering (yes, it is bug). What game do you use?

Or For opengl plugin you need ogl shaders file from ZeroGS OGL, and I think you already have them (otherwize you got a lot of warnings).
02-28-2009 03:20 PM
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chuuey Offline
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Post: #47
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
here's now the loading from memcard looks in Persona 4 Wink

[Image: pcsx2%202009-02-28%2013-42-34-12.png]

and the game:

[Image: pcsx2%202009-02-28%2013-43-12-29.jpg]

now my guess is that it has to do with those OGLshaders, that i can't compile, it throws out some weird errors like:

1>C:\Program Files\NVIDIA Corporation\Cg\include\Cg\cg.h(139) : fatal error C1083: Cannot open include file: 'Cg/cg_datatypes.h': No such file or directory

note that bilinear filtering is turned on in the options

while all files are actually there Wink
(This post was last modified: 02-28-2009 03:49 PM by chuuey. Edit Reason: )
02-28-2009 03:49 PM
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Zeydlitz Offline
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Post: #48
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
So fonts are bluered? And if turn Bilinear off -- are they appear? (If they are, I know how to fix, probably).

If you got no messages about Cg programs at console -- they should be o'k.
(This post was last modified: 02-28-2009 04:01 PM by Zeydlitz. Edit Reason: )
02-28-2009 03:58 PM
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chuuey Offline
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Post: #49
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
i tried messing with all the bilinear options and it's still the same deal, by the way original ZeroGS OpenGL from pcsx2 svn has the same issue Wink
02-28-2009 04:05 PM
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arcum42 Offline
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Post: #50
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
You know, I seem to recall getting issues like that a while back when I fiddled with the Nvidia control panel, and left it overriding application antialias settings (or one of the settings on that page, anyways.). Not saying that's neccessarily the case here, but it's a possibility...
02-28-2009 04:24 PM
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