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ZZogl -- Zero GS KOSMOS fork
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Zeydlitz Offline
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Post: #21
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
I don't know. It should be possible with some work with vcproj file (needed files should be included).
02-26-2009 10:57 AM
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legends8 Offline
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Post: #22
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
i was always with zerogs than directx plugin i feel opengl can do better work than dx


anyway plz man we need you keep the good working


by the way u know the issuses in sonic unleashed and jackychan adventure and digimon rumble arena 2????

thanx man
02-26-2009 02:42 PM
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Zeydlitz Offline
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Post: #23
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
No, I haven't. I does not own this games. What's the issues?
02-26-2009 05:07 PM
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Nokiaman Offline
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Post: #24
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Great!Another plugin.Good Luck with it.I prefer OpenGL more than DirectX

legends8 Wrote:i was always with zerogs than directx plugin i feel opengl can do better work than dx
100% agreed.DirectX is by MS so it fails.OpenGL is far better and stable in my view
(This post was last modified: 02-26-2009 06:12 PM by Nokiaman. Edit Reason: )
02-26-2009 06:05 PM
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Krakatos Offline
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Post: #25
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Ok, let's stop posting useless things ok? For those you can go over to the chatterbox. This is a support forum
02-26-2009 06:35 PM
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chuuey Offline
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Post: #26
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
wow, just noticed this plugin, keep up the great work on this Wink going to try and compile on windows see if I can Wink

yeah well no luck Wink tried compiling rev 42 and i get

1>..\targets.cpp(20) : fatal error C1083: Cannot open include file: 'Cg/cg.h': No such file or directory

and other header files missing Wink
(This post was last modified: 02-26-2009 08:48 PM by chuuey. Edit Reason: )
02-26-2009 08:29 PM
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Zeydlitz Offline
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Post: #27
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Really? And you was able to compile ZeroGS OGL?

Maybe this guide will help?
http://bobobobo.wordpress.com/2008/01/22...variables/
02-26-2009 09:51 PM
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chuuey Offline
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Post: #28
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
well i was NOT able to compile it, but there's like 2 header files it's missing, i'll take a look at that link you posted Wink
02-26-2009 10:26 PM
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chuuey Offline
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Post: #29
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
ok i added the include for Cg file, but there's a lot of errors floating around now Wink i updated the svn to 45 and there's around 300 errors while compiling like :

1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\GL/gl.h(1157) : error C2146: syntax error : missing ';' before identifier 'glBindTexture'

i guess you're still modifying the files Smile

whoops sorry about the double post Sad
(This post was last modified: 02-26-2009 11:58 PM by chuuey. Edit Reason: )
02-26-2009 11:57 PM
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Zeydlitz Offline
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Post: #30
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
This is still OpenGL library. But this one is known: somewhere I should add Windows.h linbrary before gl.h. What was the file, it trying to compile? zerogs.h from targets.cpp? Then add

#include <windows.h>

here, at line 27, for example.
02-27-2009 12:28 AM
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