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ZZogl -- Zero GS KOSMOS fork
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SonicXPS2 Offline
EmulatioNerd
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Posts: 185
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Location: 5th Demention
Post: #1061
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Hey,can someone upload ZZogl r190 Smile

Modified Sonic Unleashed PAL (PCSX2 r1888/ZZogl r210)
[Image: 2ciimhv.png]
[Image: xp3ec0.gif]
11-06-2009 07:32 PM
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ionsmurf Offline
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Posts: 18
Joined: Jan 2009
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Post: #1062
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
ZZOgl rev 190 for Windows

The console prints the following in this revision
"Shader file version is outdated! Only is log-Z possible"

I rebuilt the shader file with ZeroGSShaders.exe but it is still printed.
Putting in some trace calls, it apears to come from this line
LOAD_VS(SH_BITBLTVS, pvsBitBlt.prog)
in ZZoglShaders.cpp


Attached File(s)
.7z  ZZOgl-r190.7z (Size: 336,47 KB / Downloads: 179)
11-06-2009 09:04 PM
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Zeydlitz Offline
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Posts: 961
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Post: #1063
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Ignore this message, it's nonsence. No log-z is working.
11-06-2009 10:12 PM
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Montblanc Offline
PCSX2 lover

Posts: 23
Joined: Oct 2009
Location: Aversa, IT
Post: #1064
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Here's a GNU/Linux build too.


Attached File(s)
.gz  zzogl_0.19.190_ubuntu32.tar.gz (Size: 276,41 KB / Downloads: 40)
11-06-2009 11:02 PM
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SonicXPS2 Offline
EmulatioNerd
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Posts: 185
Joined: Jun 2009
Location: 5th Demention
Post: #1065
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
I dont know whats happening but lately ive been having some problems with Sonic Unleashed.One minute im playing,then next everything starts flashing and dissapearing and appearing back.Very weird-the HUD starts flashing,the graphics start too.One time it crashed Wacko
P.S. SPU-X 1.3.0 doesnt work fine for the game :| but 1.2.0 does

Modified Sonic Unleashed PAL (PCSX2 r1888/ZZogl r210)
[Image: 2ciimhv.png]
[Image: xp3ec0.gif]
(This post was last modified: 11-07-2009 12:19 PM by SonicXPS2. Edit Reason: )
11-07-2009 12:17 PM
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Zeydlitz Offline
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Post: #1066
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Really? I still use 1736 and have no troubles. I pass first 5 missions on Windows.
11-07-2009 04:06 PM
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Montblanc Offline
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Posts: 23
Joined: Oct 2009
Location: Aversa, IT
Post: #1067
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
It seems I found out what's causing freezes after a while when playing Kingdom Hearts:

ZZogl: Failed to create bitmask texture ZZogl: Invalid unpack type //this warning shows up maaaany times until the game freezes
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc // causing the freeze
ZZogl: Failed to create bitmask texture pcsx2-bin.sh: riga 2: 26057 Aborted
LD_LIBRARY_PATH="./" ./pcsx2

May I just point the finger at bitmask textures? Anyway, these are my specs:

OS: Kubuntu 9.10 i386, Linux 2.6.31-14-generic
CPU: AMD Athlon64 X2 "Toledo" 4800+ @2,4 GHz
GPU: nVidia GeForce 9500 GT PCIe 512MiB DDR3
RAM: 2x 1GiB Corsair XMS PC3200 C2 Pro

I tried any possible pcsx2 and zzogl configuration.
11-07-2009 09:03 PM
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Zeydlitz Offline
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Post: #1068
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Grab 191 from me (http://sanechka.spb.ru/svnroot/ruslan/compilled/ and check log messages (191 is only for this messages)
(This post was last modified: 11-08-2009 04:54 PM by Zeydlitz. Edit Reason: )
11-07-2009 09:51 PM
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zedr0n Offline
PCSX2/Mac hacker
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Post: #1069
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
bitmask texture is a common message, i'm getting it all the time in ffxii

PCSX2/MAC official blog - http://pcsx2-mac.quant0r.com
Forums - http://forums.pcsx2.net/forum-61.html
More forums - http://forum.quant0r.com
11-07-2009 09:53 PM
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Zeydlitz Offline
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Post: #1070
RE: ZZogl -- New open GL plugin -- Zero GS KOSMOS fork
Well, let me explain, what is bitmask texture: bitmask texture is very clever implementation of REGION_REPEAT texture wrapping mode (Zerofrog's, not mine, I only fix a few errors here). The idea is following: we could use one small texture to generate complex repeating patterns (such as sky, house walls etc) with non-trivial patter order (so user does not see repeating region to much). For this PS2 use U = (Uint & UMSK) | UFIX coordinate function. PC have no comparable functionality, so Zerofrog made a shader's trick: he made a texture, with color scheme COLOR(Uint) = Uint & UMSK, so shader calulate value from color(bitmask) + UFIX.

So bitmask is 1024 * 1 texture, so it's possible to spamm all memory with them. I should check this possibility
11-07-2009 10:08 PM
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