ZeroGs 0.9.7 crashes overtime.
#1
Wink 
0.9.7 works great for the first few minutes, it's super fast and works really nicely, however, after a few minutes, some textures go missing and it crashes. (ZeroGs: Invalid unpack type keeps coming up)

The reason it works great is because I ticked some of the options on "Advanced options", however, KOSMOS 0.9.6 and the older versions works great, however, these "Advanced options" are not available. However the (ZeroGs: Invalid unpack type) doesn't come up.

My question is, is there a way to use the advanced options on KOSMOS 0.9.6 or the older versions of ZeroGs? (Yes, 0.9.7 still crashes without the options ticked)

I have a crappy laptop and I don't think my graphics card can support 0.9.7, but 0.9.6 works beautifully, just a bit slower compared to 0.9.7...


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#2
I can't see anything in that picture, why don't you use GSdx anyway? What game is it?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
Final fantasy 12.
It just shows that at first, the game looks great, overtime, some textures disappear and in a few minutes time, everything turns into artifacts.

I haven't messed with Gsdx long enough, it's slow and all, still not used to the settings yet. I prefer ZeroGs

EDIT: I'll update my DirectX and try Gsdx again after and post my opinions on it.
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#4
Well try to find out which advanced setting causes the crashes (I don't see what's enabled in your screenshot), I don't think there's a way to show them in 0.96 and it's a very old plugin anyway.

What's your PC specs?

GSdx should work better, what's your settings on it?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#5
Gsdx now runs beautifully, a bit slower than ZeroGs, but I'll try tweaking the settings here and there.


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#6
Uh try changing the renderer to a (Hardware) one.

What's your graphics card?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#7
I'm using a crappy intel express chipset so I'm not expecting too much from it... :/

But Software rendering is playable.. just not that enjoyable.
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