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a little help with gow 1(textures are not working)
#1
well the title says pretty much everything (or not, im not used to emulators). when i play god of war 1 the textures look green, almost all of them. you can recognize the objects a littlem the problem come when im in a close space( like a room or something) or when there is fog. in those places there no textures or anything, its all green. the videos work correctly, also kratos , the swords effects (the enemies have bad textures too). i dont know if there is any option exactly for this game (because ive seen some fixes in the emulator option exactly for some games). if you need any extra info (i know this is not much, but i have a great computer, ive played other games correctly) just answer the post.

just in case these is an image of the game


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#2
can you please post the emulog.txt ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
(03-05-2013, 08:25 AM)jesalvein Wrote: can you please post the emulog.txt ?

im sorry, where can in find that file? (again im noob here Tongue). but i think ive found a solution, if i put it in software mod with directx3d 11(the default was 9, but it didn run verey well, then i tried with direct3d 11 and it work pretty good) the game look right, but with that mod i have contant 15 or even 10 fps, with hardware mod i have like 50 fps, but with the green stuff.

i still want to know how can i nrun the game in hardware mod, so if its not a problem keep helping xD
thanks for answering
#4
What are your computer specifications?!?
#5
At such lower FPS the emulator's internal timings and syncs may be seriously compromised, if it is so low and you already use speedhacks, that means that game is too much demanding for your machine and there is little to be done than trying less demanding games or waiting to get a more powerful machine.

If not using speedhacks already, time to try some.
Imagination is where we are truly real
#6
(03-05-2013, 04:07 PM)StriFe79 Wrote: What are your computer specifications?!?

this is what i know Tongue

motherborad:asus M5A78L-M LX
processor:AMD FX™-6100 Six-Core Processor
os: Microsoft Windows 7 Ultimatex64
ram:4 gb
video:amd radeon hd 6670

is this enough?
#7
hm.
Weak cpu, that could explain those bad fps in software mode...

you'll find the emulog.txt in "logs" folder in main pcsx2 dir, or in "my docs\pcsx2"
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#8
(03-05-2013, 04:14 PM)nosisab Ken Keleh Wrote: At such lower FPS the emulator's internal timings and syncs may be seriously compromised, if it is so low and you already use speedhacks, that means that game is too much demanding for your machine and there is little to be done than trying less demanding games or waiting to get a more powerful machine.

If not using speedhacks already, time to try some.

ive tried in emulator adjustment( i have pcxs2 in spanish, oh and its version 1.0.0), the preadjustment(in the bottom of the menu xD) and it dind work, again is there any plugin or something to make gow work with hardware mod? i put the specification in the post. thanks for helping

emulog here PCSX2 1.0.0.r5350 - compiled on Aug 1 2012
Savestate version: 0x9a080000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 4078 MB
CPU name = AMD FX™-6100 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.313 ghz (6 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 1e98220b
x86EFlags = 2fd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
MMX2 .. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\gsdx32-avx-r5350.dll
Windows 6.1.7601 (Service Pack 1 1.0)
AMD Radeon HD 6670 (8.17.10.1172)
Binding PAD: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\lilypad-r5350.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\spu2-x-r5350.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9640 games on record (loaded in 245ms)
(GameDB) Unloading...
#9
ok.
same log AFTER loading the game, please.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#10
(03-05-2013, 05:16 PM)jesalvein Wrote: ok.
same log AFTER loading the game, please.
thanks for the patience
PCSX2 1.0.0.r5350 - compiled on Aug 1 2012
Savestate version: 0x9a080000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 4078 MB
CPU name = AMD FX™-6100 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.313 ghz (6 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 1e98220b
x86EFlags = 2fd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
MMX2 .. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\gsdx32-avx-r5350.dll
Windows 6.1.7601 (Service Pack 1 1.0)
AMD Radeon HD 6670 (8.17.10.1172)
Binding PAD: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\lilypad-r5350.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\spu2-x-r5350.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9640 games on record (loaded in 261ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
AMD Radeon HD 6670 (8.17.10.1172)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Windows 7\Downloads\GOW.ISO
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2053424 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Windows 7\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Windows 7\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
NVM File Not Found, Creating Blank File

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_531.33;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_531.33;1) Game CRC = 0xCF148C74, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_531.33;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_531.33;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_531.33;1
0 000fff00 001c9178 .............................
Loaded, cdrom0:¥SCES_531.33;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
MEC File Not Found, creating substitute...

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.7
(built Dec 21 2004 at 14:30:44)
(pre-release 12)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 64
Loading RPC = 65
Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD_IOP.IRX;1 args 0 arg
loadmodule: id 32, ret 0
============================
gDECISemaphore = aaf91f
gStreamerSemaphore = aaf221
gMessageSemaphore = aaeb23
cd initialised
stream initialised
streamer initialised
vag bank initialised
collector initialised
gCollectorLatch = 12c1437
gDiscReadSemaphore = 12c4c33
gReadLatch = 12c5a2f
gWriteLatch = 12c5331
gSynchReadLatch = 12c2935
============================
gReadThread = 12c3e3d
gWriteThread = 12c303f
gCollectorThread = 12c1b41
============================
(FrameLimiter) ENABLED.




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