07-24-2015, 06:36 PM
accurate texture cache is it possible for opengl?
another question frame buffer mask for ???
info please thank you
another question frame buffer mask for ???
info please thank you
accurate texture cache is it possible for opengl?
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07-24-2015, 06:36 PM
accurate texture cache is it possible for opengl?
another question frame buffer mask for ??? info please thank you
07-24-2015, 06:41 PM
Frame buffer mask emulates the same bit masking as GS does by replacing the blending unit with a shader to emulate those effects, the progress reports will give more detail on it.
don't know what you mean by accurate texture cache ??? what kind of functionality are you expecting ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
07-25-2015, 11:10 AM
(07-24-2015, 06:36 PM)knight321 Wrote: accurate texture cache is it possible for opengl? If you mean a better texture cache with less glitches. Yes it is possible. Actually depth support is about a better handling of depth texture in the texture cache. However it won't happen soon. It is quite complexe, it will depends on my priority list. |
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