04-12-2013, 12:39 AM
(This post was last modified: 04-12-2013, 12:40 AM by filenotfound.)
I know there is a "compatibility list" but, its really lacking imo.
It really tells you nothing on how to configure the game to get it running. It just says "playable" and what plugins used (w/o saying what settings used, which makes listing them almost pointless).
Its also very hard to interpret the results with things like "N/A".... really... wth does "N/A" mean? (really ill slap anyone who says n/a = not available or not applicable... as i know what the acronym means -.-)
Like when it says speedhacks N/A, does that mean having them turned off completely? not 1 speed hack is on? like what?
alot of games listed "playable" i would dispute, as ive tried many different configurations, on many different revisions, and games still seem to crash.
I really like how dolphin has set up their lists. They made a wiki with the configuration guide, and then posted the wiki page on their forums, where people can discuss it.
http://wiki.dolphin-emu.org/index.php?ti...o_GameCube
http://forums.dolphin-emu.org/Thread-gc-resident-evil
I think it should be set up in a wiki similar to dolphin.
In which it shows which revisions its playable/broken on (tho ofcourse its more on a wide scale like pcsx2 0.9.6, 0.9.8, 0.9.9, 1.0.0, 1.1.0 type of thing would be fine)
It says which settings can cause problems, and which setting may be needed to be changed to get it working.
And also it usually lists things in which cause slowdowns in the games.
things like
"Video Back End - OpenGL/DirectX 9 - Some textures don't appear with DX11, like the kerosene. "
so its saying you should use opengl or dx9, since dx11 causes problems.
"EFB Copies - Texture - Fix slowdowns in main hall or some other random places."
one for performance which doesnt break the game.
This is what i would REALLY love to see on pcsx2.
As most games do require specific setting configurations to get everything in them working. And knowing which games can be played with which speed hacks would also be a nice gesture.
Its a big project, but i think getting the community more involved would probably be a good idea, as most configuration feedback and glitches/etc on games are usually reported by the community anyway.
Im sure it would also help on the vast volumes of posts coming in daily.
It really tells you nothing on how to configure the game to get it running. It just says "playable" and what plugins used (w/o saying what settings used, which makes listing them almost pointless).
Its also very hard to interpret the results with things like "N/A".... really... wth does "N/A" mean? (really ill slap anyone who says n/a = not available or not applicable... as i know what the acronym means -.-)
Like when it says speedhacks N/A, does that mean having them turned off completely? not 1 speed hack is on? like what?
alot of games listed "playable" i would dispute, as ive tried many different configurations, on many different revisions, and games still seem to crash.
I really like how dolphin has set up their lists. They made a wiki with the configuration guide, and then posted the wiki page on their forums, where people can discuss it.
http://wiki.dolphin-emu.org/index.php?ti...o_GameCube
http://forums.dolphin-emu.org/Thread-gc-resident-evil
I think it should be set up in a wiki similar to dolphin.
In which it shows which revisions its playable/broken on (tho ofcourse its more on a wide scale like pcsx2 0.9.6, 0.9.8, 0.9.9, 1.0.0, 1.1.0 type of thing would be fine)
It says which settings can cause problems, and which setting may be needed to be changed to get it working.
And also it usually lists things in which cause slowdowns in the games.
things like
"Video Back End - OpenGL/DirectX 9 - Some textures don't appear with DX11, like the kerosene. "
so its saying you should use opengl or dx9, since dx11 causes problems.
"EFB Copies - Texture - Fix slowdowns in main hall or some other random places."
one for performance which doesnt break the game.
This is what i would REALLY love to see on pcsx2.
As most games do require specific setting configurations to get everything in them working. And knowing which games can be played with which speed hacks would also be a nice gesture.
Its a big project, but i think getting the community more involved would probably be a good idea, as most configuration feedback and glitches/etc on games are usually reported by the community anyway.
Im sure it would also help on the vast volumes of posts coming in daily.