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again: Wild Arms 4
#1
This has been bothering me for years now, although some players didn't seem to have the problem I am going to describe.

It's the lightning. The screen becomes overly bright and messed up in some (many!) locations, which makes this game unplayable since you can see nothing while it occurs.

It is solved by using software mode in gsdx, but as you may have guessed the game slows down way too much when enabling.


Now, is there any other way to counter it? Yes I've tried latest beta, official and without speed hacks.
Windows Seven 32 - Duo Core @ 3.0 ghz - 4gb RAM - ATI Radeon HD 4850 - Sound Blaster X-Fi
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#2
Well if it works ok on software I dont think there's much you can do... have you tried checking the "native" option or basically turning on/off options in GSdx? what's your GSdx settings?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
I've tried every gsdx option possible.
Windows Seven 32 - Duo Core @ 3.0 ghz - 4gb RAM - ATI Radeon HD 4850 - Sound Blaster X-Fi
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#4
I'm really sorry for bumping on this ancient thread, but can someone give a solution regarding this problem ? Because I'm playing this game right now, and it's really bother me if i have to switch renderer method and overclock more, of course.
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Windows 8 Pro 64-bit


Acer Aspire 4750G
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#5
why dont u try the latest svn's and see if its fixed there?
OS: Win 7 Ultimate x64 sp1, MoBo: Asus P5QD Turbo, CPU: Q6600 @ 3,0Ghz, RAM: Trancend 2x2gb 6-6-6-18 800 MHz, GPU: HD 4850 1gb.
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#6
Its fixed on some unofficial Gsdx but don`t ask me about thisTongue
Phenom 1055T x6 3.5GHz ; nVidia GTS 250; 6Gb RAM; Windows 7 x64
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#7
Ok. I got it. But I am too lazy to change emulator version to SVN. Maybe I'll try to compile them later. Thx for the suggestions, Summoner and iakoboss7
SPECS:
i7-2630QM
NVIDIA GT540M
500GB SATA
4GB DDR3
Windows 7 Home Premium 64-bit
Windows 7 Professional 64-bit
Windows 8 Pro 64-bit


Acer Aspire 4750G
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#8
The over bright is still present using gsdx r2930 in hardware mode(probably the same in r3003, I m too lazy to test it again). ZZOgl does not have the problem though it is not as fast as the gs hardware mode. What Summoner meant probably is some modified version which likely breaks lots of games.
AMD Athlon II 245 @ 3.55ghz, 9600GT @730mhz 1115mhz, vista sp2 32bit
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#9
(05-15-2010, 07:48 AM)CKL Wrote: The over bright is still present using gsdx r2930 in hardware mode(probably the same in r3003, I m too lazy to test it again). ZZOgl does not have the problem though it is not as fast as the gs hardware mode. What Summoner meant probably is some modified version which likely breaks lots of games.
Yes, it is. It works fine with WA3 and WA4 in hardware mode but may breaks other games.
Phenom 1055T x6 3.5GHz ; nVidia GTS 250; 6Gb RAM; Windows 7 x64
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#10
Did you try the skipdraw (or alpha) hack yet?
Add this line to the GSdx ini and experiment with the hacks via GSdx config:
allowHacks = 1
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